Teardown

Teardown

Ordnance [FD]
Questions and Suggestions
This is one of my favorite Teardown mods, I was just wondering if it would be possible to make a proximity fuse mode for the rounds, where they explode a set distance from voxels in their vicinity (similar to the WWII-era VT fused rounds used by the US and UK). I am also looking forward to the bombs you have planned.

When you say you are planning on adding 105 and 120mm Abrams rounds, does that include HEAT or HESH? I could see those (especially HESH) really hard to do realistically. I am loving the new fragmentation so far, but I can't help thinking that they fragments should do less damage but there should be more of them. (Also the fragments for 155mm feel like they don't go far enough).

One suggestion I have for munition variants would be some USN shells:
8"/55 (208mm) HE and SAP (As seen on USN Heavy Cruisers)
14"/50 (356mm) HE (As seen on Tennessee and New Mexico-Class Dreadnoughts)
16"/50 (406mm) HE (As seen on Iowa-Class Battleships)
I am not sure if you include this in "Tactical Ballistic Missiles" but I think that the Tomahawk Cruise Missiles would be a good fit for the mod.

Anyways love the mod and hope you keep working on it, and even if you don't I will continue enjoying the mod anyways!
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Showing 1-4 of 4 comments
FloppyDisk  [developer] 12 Oct, 2022 @ 12:41am 
Sorry for the late reply, I threw this post an award when I saw it but could not find the time to respond until now.

Your idea for a proximity fuse is an interesting one and definitely one I want to give a try.

As for the 105/120mm Abrams rounds, originally my plan was to release the shell as a simple reskin (new sprite, diff. velocity, etc.) of the 155mm howitzer. I'm going to look into HEAT and HESH to determine which shells may or may not have significant implications for destruction.

Through my own testing, I found that weaker fragmentation felt a lot less "impressive."
I may or may not test those values on a spare day.

I'll see about increasing the 155mm howitzer fragmentation range.

That list of shells will be super helpful. I'll look into what it would take to include them into Ordnance.

Thanks for creating this post, it is super helpful to know what you would like see out of Ordnance and I am stoked that you enjoy my mod!
ROTMISTR CHACHU 12 Dec, 2022 @ 7:46am 
This is my favourite mod for Teardown and it is the mod that definitely had to be made. All i want is increasing inaccuracy from 50 to at least 100 meters so i can chose a bigger area to be shelled. Long live the mod.
FloppyDisk  [developer] 13 Dec, 2022 @ 5:21pm 
Originally posted by ROTMISTR CHACHU:
This is my favourite mod for Teardown and it is the mod that definitely had to be made. All i want is increasing inaccuracy from 50 to at least 100 meters so i can chose a bigger area to be shelled. Long live the mod.

Thank you for your suggestion! Shell inaccuracy will be capped to 150 metres in the next update.
Kabachok112 19 Mar, 2023 @ 7:48am 
Add an optional shockwave setting
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Showing 1-4 of 4 comments
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