Teardown

Teardown

Ordnance [FD]
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Update: 16 Apr @ 9:58pm

v0.5.1b
Hotfix

Fixed

  • Bottom material raycast returning invalid hit position

Update: 20 Oct, 2024 @ 11:47pm

v0.5.1a
Hotfix

Fixed

  • Null materials not triggering detonation; this caused issues with shells passing through the ground in a few levels

Update: 10 Mar, 2023 @ 6:40pm

Improvements to Smoke & Return of Parachuted Flare
0.5.1

Added

  • Greatly improved smoke shell particle effects
  • Smoke shell WP (white phosphorus) pieces flung on smoke detonation
  • Attack HUD when shell impact gizmo is far from the user's camera

Fixed
  • Parachuted flare simulation issues
  • Shell sprites rendering inconsistently

Misc.
  • Improved design of the static shell attack HUD
  • Improved density and presence of particle trail during shell's flight
  • Changed weapon name from "Ordnance" to "Ordnance [FD]"
  • Reduced incendiary WP bounce velocity depending on how close to perpendicular it is with the impact surface
  • Reduced global wind velocity

More information about this update can be found on Github.

Update: 19 Feb, 2023 @ 7:19pm

v0.5.0b
Patch

Fixed

  • Shells phasing through surfaces that are single-shaped
  • Shells detonating in weird places when detonating on prefabs
  • Trajectory gizmo rendering issue

Update: 18 Feb, 2023 @ 8:38pm

Incendiary & Trajectories Update
v0.5.0

Added

  • Incendiary 155mm howitzer shell
  • Customizable shell trajectory (attack + heading)
  • Ability to hide quick salvo strike HUD markers
  • Advanced options menu

Changed
  • Increased shell inaccuracy cap

Removed
  • Parachuted flare 60mm shell; this update's improvements to simulation break this shell, will be re-added in a future update
  • Smoke 60mm shell; this update's improvements to simulation break this shell, will be re-added in a future update

Update: 19 Sep, 2022 @ 3:28pm

Improvements to Tactical Mode & Fragmentation
v0.4.1

Added

  • Tactical mode grid (10m, 50m)
  • Option to toggle tactical mode gridlines

Fixed
  • Fragmentation getting absorbed in certain situations
  • Environment values reset to outdated defaults upon exiting tactical mode
  • Tactical mode markers drawing over HUD elements

Misc.
  • Added tactical mode camera bounds (based on player's position)
  • Tempered brightness of tactical mode view in bright map conditions
  • Improved readability of the preview image

Update: 10 Sep, 2022 @ 12:57am

Tactical Mode & Fragmentation Update
v0.4.0

Fire artillery using your eye in the sky, order shelling on targets that are out of sight, and plan your barrage with a detailed overview of the battlefield.
Every shell with an explosive charge* will pepper your targets with hundreds of small metal fragments. Fragmentation has come to Ordnance!


Added

  • Tactical Mode
  • Fragmentation
  • Settings related to Tactical mode and Fragmentation


Notes
* Cluster submunitions do not simulate fragmentation; disabled due to heavy performance drops

Update: 8 Mar, 2022 @ 10:36pm

v0.3.1c
Patch

Fixed

  • Snow material breaking ballistics
  • Quick Salvo fire halting on tool unequip

Update: 11 Sep, 2021 @ 7:41pm

v0.3.1b
Patch

Fixed

  • Quicksave -> Quickload breaking function calls

Update: 4 Sep, 2021 @ 2:55pm

Custom Keybindings Update
v0.3.1

Added

  • Ability to set custom keybinds within the mod options

Miscellaneous
  • Added configuration versioning and management