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Ordnance [FD]
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FloppyDisk  [developer] 10 Sep, 2022 @ 12:51am
UPDATE v0.4 | "Tactical Mode & Fragmentation" Update
v0.4.0

Fire artillery using your eye in the sky, order shelling on targets that are out of sight, and plan your barrage with a detailed overview of the battlefield.
Every shell with an explosive charge* will pepper your targets with hundreds of small metal fragments. Fragmentation has come to Ordnance!


Added
  • Tactical Mode
  • Fragmentation
  • Settings related to Tactical mode and Fragmentation


Notes
* Cluster submunitions do not simulate fragmentation; disabled due to heavy performance drops
Last edited by FloppyDisk; 17 Sep, 2022 @ 9:10pm
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Showing 1-8 of 8 comments
Too Many Cooks 11 Sep, 2022 @ 3:47pm 
Gave it a bit of a go to test out the fragmentation. The HE rounds definitely produce some fragmentation but not as much as I'd expect, it doesn't really seem like hundreds of small fragments, maybe only a couple dozen.

Also, if there is any kind of grass or dirt or thick ground layer, the fragments seem to get absorbed by it and doesn't propagate outwards. Fragmentation should probably have more penetration and spawn more if possible.
Last edited by Too Many Cooks; 11 Sep, 2022 @ 5:25pm
FloppyDisk  [developer] 11 Sep, 2022 @ 7:06pm 
Originally posted by Keckles:
Gave it a bit of a go to test out the fragmentation. The HE rounds definitely produce some fragmentation but not as much as I'd expect, it doesn't really seem like hundreds of small fragments, maybe only a couple dozen.

Also, if there is any kind of grass or dirt or thick ground layer, the fragments seem to get absorbed by it and doesn't propagate outwards. Fragmentation should probably have more penetration and spawn more if possible.

Thank you for your feedback! Your opinions are invaluable.

By default, shells fragment into 250 pieces. You may increase or decrease fragmentation amount in the mod's options. As frag is emited in all directions from the shell's position of detonation, any amount of fragmentation may not hit a target (to visualize fragmentation, enable "Debug Mode" under global settings and enable "Debug Mode" under fragmentation settings). Fragments that strike too close to origin are redirected to compensate for times when shells detonate on impenetrable surfaces.

Regarding fragments getting lost/absorbed, I am aware of this issue and working towards a solution.

Once again, thank you for the feedback and have a great day!
Last edited by FloppyDisk; 11 Sep, 2022 @ 7:07pm
Too Many Cooks 11 Sep, 2022 @ 11:06pm 
Originally posted by FloppyDisk:
Thank you for your feedback! Your opinions are invaluable.

By default, shells fragment into 250 pieces. You may increase or decrease fragmentation amount in the mod's options. As frag is emited in all directions from the shell's position of detonation, any amount of fragmentation may not hit a target (to visualize fragmentation, enable "Debug Mode" under global settings and enable "Debug Mode" under fragmentation settings). Fragments that strike too close to origin are redirected to compensate for times when shells detonate on impenetrable surfaces.

Regarding fragments getting lost/absorbed, I am aware of this issue and working towards a solution.

Once again, thank you for the feedback and have a great day!

Ah, I can see now after enabling the debug mode. What appears to be happening is that the majority of fragmentation is directed upwards into the sky where it hits nothing. Perhaps it the frag pattern could be optimized to be directed outwards to the sides, say out up to a 60 degree angle?

Something this new fragmentation system now enables would be airburst shells, this would be really cool to see.
Dark Hacker 13 Sep, 2022 @ 11:23pm 
Hi! I enjoy playing with your awesome mod! I can try to make voxel model for shells if u want :3 It will look cooler than png. upd 10 minutes later: I have made it! This is my first model in magica voxel so don't judge strictly.
Last edited by Dark Hacker; 14 Sep, 2022 @ 12:07am
Dark Hacker 13 Sep, 2022 @ 11:24pm 
And i want to help you in creating this mod
Berlyn261 17 Sep, 2022 @ 2:34pm 
having a small issue with the tactical mode, could just be me but when i enter it, i can see for a sp[lit second then it black screens, not sure why but i love the mod :)
FloppyDisk  [developer] 17 Sep, 2022 @ 8:57pm 
Originally posted by Titancrusher45:
having a small issue with the tactical mode, could just be me but when i enter it, i can see for a split second then it black screens, not sure why but i love the mod :)

Hey Titan!

Thanks for bring this to my attention. Could you please Start a Thread with more details on the problem you are having? Once I have more information, I can start working on a fix.
Last edited by FloppyDisk; 17 Sep, 2022 @ 8:57pm
FloppyDisk  [developer] 17 Sep, 2022 @ 9:01pm 
Originally posted by Dark Hacker:
Hi! I enjoy playing with your awesome mod! I can try to make voxel model for shells if u want :3 It will look cooler than png. upd 10 minutes later: I have made it! This is my first model in magica voxel so don't judge strictly.

I'm glad to hear that you are enjoying Ordnance! I am not looking to implement a voxel for artillery shells at the moment. My current focus is on building features instead of visual enhancements. When the time comes, I may come to you for assistance!
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