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This is what I'm thinking at the moment:
At the end of the Era the top three cites get the following for the rest of the game:
One city could get one or more of these multiple times (ie: 1st in the ancient era, 2nd in the classical era, 1st again in the modern era), in which case the bonuses would stack.
Additionally, if one of those top three cities also had the highest science\culture\gold\production\faith per turn, there could be bonus amount of the matching great person points. Either an amount per turn (say 1st:4, 2nd:2, 3rd:1) but only until the end of the next era, or a just one off amount based on the relevant yield - not really sure about this yet.
All of these rewards would apply to the AI as well to the human player.
Any thoughts?
However, if you do want to give it a bonus, I feel it should be something that only affects the game for a little bit so it feels more like a little boost than a huge snowballing effect. I'm thinking that maybe something more fitting would be a World Congress Resolution called "World Heritage Sites", where you pick an Era and the Top 3 cities of that Era receive increased Tourism% and Great Person% generation or something.
Of course I havent dabbled myself into making custom resolutions so I have no idea how possible this actually is xD just throwing out ideas for fun.