Garry's Mod

Garry's Mod

AutoIcons - weapon select & kill icon generator
 This topic has been pinned, so it's probably important
Joker Gaming  [developer] 25 May, 2021 @ 10:23am
Non-working weapons report
EDIT: I can't realistically keep on top of keeping this addon compatible with all the various weapons on workshop. I would appreciate fixes being submitted to the GitHub: https://github.com/swampservers/autoicons

If the model is pointing backwards/upside down, towards the viewer, missing, or otherwise way off please report it with a link to the addon so I can investigate.

If the model shown incorrectly looks like a 357 that's because the SWEP doesn't define .WorldModel, however, I plan to update the addon to deal with some of those.

If the addon is a rocket launcher, grenade, etc, and the switch icon is fine but the kill icon is missing, the issue is probably that the game reports the thrown/fired grenade/rocket as the damage inflictor rather than the weapon itself; i'm not sure if I can fix this.
Last edited by Joker Gaming; 6 Jul, 2023 @ 9:03pm
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Showing 1-15 of 104 comments
💙~Sorza~💙 25 May, 2021 @ 11:58am 
Sonic screwdriver is a default gun picture instead of the screwdriver itself https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=153825236
Destructoid 25 May, 2021 @ 2:45pm 
half life 1 weapons are rotated
The New Panzerfaust3 addon by themastermlg doesn't have a killcon
Joker Gaming  [developer] 25 May, 2021 @ 6:47pm 
HL1 weps seem fine. The panzerfaust is broken because the damage is inflicted by the rocket, not the gun
will any weapon on arccw base work
Last edited by Patrick the Legendary; 25 May, 2021 @ 8:08pm
Joker Gaming  [developer] 25 May, 2021 @ 9:25pm 
try it...
Oliver Clothesoff 25 May, 2021 @ 10:32pm 
The TFA Destiny weapons all seem to be a default HL2 magnum
Aaron 26 May, 2021 @ 9:29am 
if server have Advanced Killfeed, killicons do not fit, are invisible or they are in corner of screen
Mesozoic Gamer 27 May, 2021 @ 2:10pm 
When used with this addon, the weapons are pointing away from the viewer, like every single weapon I've tested with this pack so far.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248569522
Hedron 27 May, 2021 @ 8:53pm 
At the time of writing, there appears to be an issue where the autoicon addon causes SCK (see SWEP Construction Kit) based weapon models to break.
The model used in the icon is the underlying base model, further, custom material overrides on SCK models are disabled, causing various visual issues.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=420970650

The issue seems to be caused by resetting render.MaterialOverride(), though I unfortunately can't be any more specific at this point.
All in all, great work. If I can somehow help fixing the issue, please let me know.
Joker Gaming  [developer] 27 May, 2021 @ 9:38pm 
Originally posted by Darken217:
At the time of writing, there appears to be an issue where the autoicon addon causes SCK (see SWEP Construction Kit) based weapon models to break.
The model used in the icon is the underlying base model, further, custom material overrides on SCK models are disabled, causing various visual issues.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=420970650

The issue seems to be caused by resetting render.MaterialOverride(), though I unfortunately can't be any more specific at this point.
All in all, great work. If I can somehow help fixing the issue, please let me know.

Thanks for the specific pointers, and yeah, I noticed that when I was playing around with your addon, but wasn't sure if my addon was causing it. I should be able to fix it.
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