RimWorld

RimWorld

Archotech+
Hideous 4 Aug, 2021 @ 6:03am
Regenerator is only level 1?
due to some reason archotech regenerator is only level 1 can't seem to add more levels to it
< >
Showing 1-8 of 8 comments
SebSeb 6 Aug, 2021 @ 12:54pm 
Yeah, I have the same issue. When right-clicking it an error is thrown that achtung catches:

Exception in RimWorld.FloatMenuMakerMap.ChoicesAtFor: System.InvalidCastException: Specified cast is not valid. at RimWorld.CompUseEffect_InstallImplant.CanBeUsedBy (Verse.Pawn p, System.String& failReason) [0x000b8] in <1b9c4c73530448bcbb33283e1d4d7d05>:0 - transpiler rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:BodyReferenceTranspiler(IEnumerable`1 instructions) at RimWorld.CompUsable.CanBeUsedBy (Verse.Pawn p, System.String& failReason) [0x00020] in <1b9c4c73530448bcbb33283e1d4d7d05>:0 at RimWorld.CompUsable+<CompFloatMenuOptions>d__3.MoveNext () [0x00053] in <1b9c4c73530448bcbb33283e1d4d7d05>:0 at Verse.ThingWithComps+<GetFloatMenuOptions>d__40.MoveNext () [0x00102] in <1b9c4c73530448bcbb33283e1d4d7d05>:0 at RimWorld.FloatMenuMakerMap.AddHumanlikeOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts) [0x04621] in <1b9c4c73530448bcbb33283e1d4d7d05>:0 - transpiler rimworld.moreThanCapable: IEnumerable`1 MoreThanCapable.FloatMenuMakerMap_AddHumanlikeOrders:Transpiler(IEnumerable`1 instructions) - transpiler LWM.DeepStorage: IEnumerable`1 LWM.DeepStorage.Patch_AddHumanlikeOrders:Transpiler(IEnumerable`1 instructions) - prefix LWM.DeepStorage: Boolean LWM.DeepStorage.Patch_AddHumanlikeOrders:Prefix(Vector3 clickPos, Pawn pawn, List`1 opts) - prefix rimworld.rwmods.androidtiers: Boolean MOARANDROIDS.FloatMenuMakerMap_Patch+AddHumanlikeOrders_Patch:ListenerPrefix(Vector3 clickPos, Pawn pawn, List`1 opts) - prefix com.pawnmorpher.mod: Boolean Pawnmorph.FloatMenuMakerMapPatches+AddHumanlikeOrdersPatch:Prefix_AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List`1 opts) - prefix com.BioReactor.rimworld.mod: Boolean BioReactor.BioReactorPatches:Prefix_AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix legodude17.weaponreloading: Void Reloading.ReloadingMod:AddWeaponReloadOrders(List`1 opts, Vector3 clickPos, Pawn pawn) - postfix PeteTimesSix.CompactHediffs: Void PeteTimesSix.SimpleSidearms.Intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix:AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix CM_Go_To_Sleep: Void CM_Go_To_Sleep.FloatMenuMakerMap_Patches+FloatMenuMakerMap_AddHumanlikeOrders:Postfix(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix CM_Chill_Out: Void CM_Chill_Out.FloatMenuMakerMap_Patches+FloatMenuMakerMap_AddHumanlikeOrders:Postfix(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix CM_Party_Your_Ass_Off: Void CM_Party_Your_Ass_Off.FloatMenuMakerMap_Patches+FloatMenuMakerMap_AddHumanlikeOrders:Postfix(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix CM_PocketDimension: Void CM_PocketDimension.Order_CarryToPocketDimension+Order_CarryToPocketDimension_FloatMenuOption:Order_CarryToPocketDimension_FloatMenuOptionPostfix(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix legodude17.mvcf: Void MVCF.Harmony.Brawlers:AddHumanlikeOrders_Postfix(List`1 opts, Vector3 clickPos, Pawn pawn) - postfix jecstools.jecrell.humanlikeorders: Void JecsTools._HumanlikeOrdersUtility:AddHumanlikeOrders_PostFix(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix OskarPotocki.HeavyWeapons: Void HeavyWeapons.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix:Postfix(Vector3 clickPos, Pawn pawn, List`1& opts) - postfix OskarPotocki.VFECore: Void VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix:Postfix(Vector3 clickPos, Pawn pawn, List`1& opts) - postfix com.o21toolbox.rimworld.mod: Void O21Toolbox.HarmonyPatches.Harmony_Apparel+AddHumanlikeOrdersPostfix:Postfix(List`1& opts, Pawn pawn, Vector3 clickPos) - postfix o21toolbox.neronix17.humanlikeorders: Void O21Toolbox.Utility.HumanlikeOrdersUtility+_HumanlikeOrdersUtility:AddHumanlikeOrders_PostFix(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix rimworld.rwmods.androidtiers: Void MOARANDROIDS.FloatMenuMakerMap_Patch+AddHumanlikeOrders_Patch:ListenerPostfix(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix CP.Casevac: Void Casevac.FloatMenuMakerCarryAdder:Postfix(Vector3 clickPos, Pawn pawn, List`1& opts) - postfix CP.FirstAid: Void FirstAid.FloatMenuMakerCarryAdder:Postfix(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix ChickenPlucker.CapturedPersonsPatches: Void CapturedPersons.AddHumanlikeOrdersPatch:Postfix(Vector3 clickPos, Pawn pawn, List`1& opts) - postfix Altered.Carbon: Void AlteredCarbon.FloatMenuMakerMap_Patch+AddHumanlikeOrders_Patch:Postfix(Vector3 clickPos, Pawn pawn, List`1& opts) - postfix kentington.saveourship2: Void SaveOurShip2.EggFix:FillThatNest(Vector3 clickPos, Pawn pawn, List`1& opts) - postfix Roolo.DualWield: Void DualWield.Harmony.FloatMenuMakerMap_AddHumanlikeOrders:Postfix(Vector3 clickPos, Pawn pawn, List`1& opts) - postfix com.calltradeships.rimworld.mod: Void CallTradeShips.Patch_FloatMenuMakerMap_AddHumanlikeOrders:Postfix(Vector3 clickPos, Pawn pawn, List`1 opts) - postfix LWM.DeepStorage: Void LWM.DeepStorage.Patch_AddHumanlikeOrders:Postfix(List`1 opts) at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Boolean suppressAutoTakeableGoto) [0x0010a] in <1b9c4c73530448bcbb33283e1d4d7d05>:0 - transpiler com.pawnmorpher.mod: IEnumerable`1 Pawnmorph.FloatMenuMakerMapPatches+AddHumanlikeOrdersToSA:Transpiler(IEnumerable`1 instructions) - prefix com.spdskatr.projectrimfactory: Boolean ProjectRimFactory.Common.HarmonyPatches.Patch_FloatMenuMakerMap_ChoicesAtFor:Prefix(Vector3 clickPos, Pawn pawn, List`1& __result) - prefix rimworld.moreThanCapable: Void MoreThanCapable.FloatMenuMakerMap_ChoicesAtFor:Prefix() - postfix rimworld.moreThanCapable: Void MoreThanCapable.FloatMenuMakerMap_ChoicesAtFor:Postfix() - postfix net.pardeike.rimworld.mods.achtung: Void AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Postfix:Postfix(List`1 __result, Vector3 clickPos, Pawn pawn) - postfix roolo.whatthehack: Void WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor:Postfix(Vector3 clickPos, Pawn pawn, List`1& __result) - postfix roolo.giddyuprideandroll: Void GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor:Postfix(Vector3 clickPos, Pawn pawn, List`1& __result) - finalizer net.pardeike.rimworld.mods.achtung: Exception AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Finalizer:Finalizer(Exception __exception, List`1& __result)
Krazyfan1 6 Aug, 2021 @ 7:37pm 
it says that the resurrector is charged i think?
Hideous 7 Aug, 2021 @ 4:47am 
i was able to change regenerator def to make it 1 stage so it is lvl 3 using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457 this mod
Dosamer 7 Aug, 2021 @ 7:47am 
My "temporary" fix here https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2496279558/3058491773330812026/ doesn't have that problem.

However you need to reapply the "broken" implants if you switch between the "official" and this version
Dahak 7 Aug, 2021 @ 8:19am 
The text says that is Archotech + instead of ++? Do the upgrades all have the same stats in yours?
Dahak 8 Aug, 2021 @ 9:10am 
Dug in and answered my own question. That one is the + mod, not the ++ version :(
SebSeb 8 Aug, 2021 @ 1:07pm 
Originally posted by Dahak:
Dug in and answered my own question. That one is the + mod, not the ++ version :(

I highly doubt that, it's forked from the version by Taranchuk who did the code for the ++ version

Edit:
Yeah definitely not, the about file literally says "<name>Archotech++</name>"
Last edited by SebSeb; 9 Aug, 2021 @ 1:23am
Scorpio 12 Aug, 2021 @ 12:49pm 
fix not working
< >
Showing 1-8 of 8 comments
Per page: 1530 50