RimWorld

RimWorld

Archotech+
Beep 21 Jul, 2021 @ 10:42pm
implants don't work in 1.3
This has been mentioned in the main comments section, but I figured I should also mention it here.

As of right now, this mod just doesn't work in 1.3. The implants don't do anything. They just add a modifier to the body part they attach to that doesn't do anything. The metamorphose implant does nothing as well.
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Showing 1-13 of 13 comments
the mankini man 25 Jul, 2021 @ 5:15pm 
Yeah same here, tried it on pawns with no bionics to ones with some and nothing happens. Also if you do it through the surgery tab then they start the operation but it never completes as I presume it's not registering.
Death by coughs 25 Jul, 2021 @ 7:13pm 
Yes, found the same thing, this mod is sadly broken 1.3 still
Beep 25 Jul, 2021 @ 9:34pm 
Apparently someone in the comments made a temporary unofficial 1.3 patch. It works so far as I can tell. It should tide us over until the original mod gets finished.
Dosamer 26 Jul, 2021 @ 4:46am 
Just so it's not just in the mod comments, but also here.
I have made an unofficial update https://github.com/Aneduna/ArchotechPlus
To use my version of the mod, download the zip https://github.com/Aneduna/ArchotechPlus (Green thing with Code -> zip) and just put the Archotech Folder into the Mod directory in the game path and enable like usual (remove this version) or you can search for the original mod Folder (steamapps\workshop\content\294100\2496279558) and replace it with mine. This has the advantage of being replaced once the "official" Version is patched.

I hope I fixed every error other than the ones that I stated in the pull request https://github.com/Taranchuk/ArchotechPlus/pull/1

I was hoping that I wouldn't have to actually make a new steam mod because the mod author would fix it himself, but so far he has been unresponsive.
I am new to modding Rimworld, so I may not even update it if a minor update breaks the mod again, but if you find anything that bugs you, go ahead and ask
Beep 26 Jul, 2021 @ 4:45pm 
Originally posted by Dosamer:
Just so it's not just in the mod comments, but also here.
I have made an unofficial update https://github.com/Aneduna/ArchotechPlus
To use my version of the mod, download the zip https://github.com/Aneduna/ArchotechPlus (Green thing with Code -> zip) and just put the Archotech Folder into the Mod directory in the game path and enable like usual (remove this version) or you can search for the original mod Folder (steamapps\workshop\content\294100\2496279558) and replace it with mine. This has the advantage of being replaced once the "official" Version is patched.

I hope I fixed every error other than the ones that I stated in the pull request https://github.com/Taranchuk/ArchotechPlus/pull/1

I was hoping that I wouldn't have to actually make a new steam mod because the mod author would fix it himself, but so far he has been unresponsive.
I am new to modding Rimworld, so I may not even update it if a minor update breaks the mod again, but if you find anything that bugs you, go ahead and ask

Appreciate your comment!

By the way, where/how did you start learning to mod? I'm working on a mod that I'm trying to do but it's a bit difficult. Modding rimworld is a bit trickier than modding Dwarf Fortress.
Dosamer 27 Jul, 2021 @ 10:35am 
Learn C# (Probably the hardest part if you have 0 Programming experience) and learn how xml works.
Then look at https://rimworldwiki.com/wiki/Modding_Tutorials (Actually has a crash course for Rimworld specific C# in there) and in particular https://rimworldwiki.com/wiki/Modding_Tutorials/Decompiling_source_code
Second link helps with figuring out why something is now broken after an update when you compare the Games source code with the different versions.

Also in general, modifying a mod that already exists is far easier than making one from scratch. I can only recommend playing around with it, looking at the vanilla def files (for example how the vanilla implants are done) etc

If you need help with something specific in your mod, ask the Rimworld Discord Server (also linked in the wiki page I linked called "First Steps")
Beep 27 Jul, 2021 @ 4:50pm 
Originally posted by Dosamer:
Learn C# (Probably the hardest part if you have 0 Programming experience) and learn how xml works.
Then look at https://rimworldwiki.com/wiki/Modding_Tutorials (Actually has a crash course for Rimworld specific C# in there) and in particular https://rimworldwiki.com/wiki/Modding_Tutorials/Decompiling_source_code
Second link helps with figuring out why something is now broken after an update when you compare the Games source code with the different versions.

Also in general, modifying a mod that already exists is far easier than making one from scratch. I can only recommend playing around with it, looking at the vanilla def files (for example how the vanilla implants are done) etc

If you need help with something specific in your mod, ask the Rimworld Discord Server (also linked in the wiki page I linked called "First Steps")

I'm semi-proficient in C++ so that shouldn't be a problem. I've actually made a decent amount of progress with XML files so far.
Scorpio 13 Aug, 2021 @ 8:24am 
not working
Dosamer 13 Aug, 2021 @ 10:12am 
Originally posted by Scorpio:
not working
My Fork above still works
Scorpio 14 Aug, 2021 @ 8:24am 
Originally posted by Dosamer:
Originally posted by Scorpio:
not working
My Fork above still works

yeah implants done with bugged version dont work , removed and added them to test and they do work
Last edited by Scorpio; 14 Aug, 2021 @ 8:26am
DephtCore 15 Aug, 2021 @ 12:10pm 
Originally posted by Dosamer:
Just so it's not just in the mod comments, but also here.
I have made an unofficial update https://github.com/Aneduna/ArchotechPlus
To use my version of the mod, download the zip https://github.com/Aneduna/ArchotechPlus (Green thing with Code -> zip) and just put the Archotech Folder into the Mod directory in the game path and enable like usual (remove this version) or you can search for the original mod Folder (steamapps\workshop\content\294100\2496279558) and replace it with mine. This has the advantage of being replaced once the "official" Version is patched.

I hope I fixed every error other than the ones that I stated in the pull request https://github.com/Taranchuk/ArchotechPlus/pull/1

I was hoping that I wouldn't have to actually make a new steam mod because the mod author would fix it himself, but so far he has been unresponsive.
I am new to modding Rimworld, so I may not even update it if a minor update breaks the mod again, but if you find anything that bugs you, go ahead and ask
I tried it out but it wont show me the mod in my modlist ingame any help maybe?
(also for the original mod folder I dont know what folder you mean to replace it with xd)
Dosamer 15 Aug, 2021 @ 3:05pm 
Originally posted by DephtCore:
I tried it out but it wont show me the mod in my modlist ingame any help maybe?
https://www.youtube.com/watch?v=tdwr6Reuoy4 Maybe this helps you. If you unsubscribed this mod, rimworld should now find the fork

Instructions can also be found here https://rimworldwiki.com/wiki/Installing_mods
Last edited by Dosamer; 15 Aug, 2021 @ 3:05pm
Angel 10 Oct, 2021 @ 12:08am 
Uhhh did this ever get updated? The mod says 1.3 compatible now.
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