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1)Disabling the need for sleep entirely.
2)Changing the rest fall rate.
I've considered either options but thought the first option was easier to implement and makes the pawn not need a bed.
I don't, and have ever used the mod, [Children, School, and Learning.] but I hear you out on the disadvantages of disabling the rest need. It has come to my attention that it could potentially cause problems with other mods in the future so I'm considering changing it to option #2 or, making the rest need static.
Stay tuned for updates.
<restFallFactorOffset>xxxxxx</restFallFactorOffset>
Also, it has to come just outside the statOffsets block of code. If it's inside that block, then it not only doesn't work, but generates an error in-game when you hover over the implants for a pawn.
For Example:
I commented out the disables rest line, and experimented with a rest fall offset of -.5 for level 1 cortex, and -.7 for level 2. With a circadian assistant, that should total a 90% reduction. They effectively still didn't sleep, since their rest need fell so slowly, but the Rest need was present at that point so they theoretically would at some point, and any other affect that might theoretically impact on the rest need for pawns could still affect them.
The rest fall rate seems pretty powerful with regards to pawn behavior, so a light hand might be warranted. I ultimately removed the rest fall rate I was experimenting with and just went with the circadian assistant because the pawns just didn't sleep very often otherwise. A 20% reduction seems to keep them pretty active.
Alternatively if you're up for it you could remove the half cycler functionality from the cortex and add an additional item that removes the need for sleep and maybe some other effects too like reduced hunger rate.
♥♥♥♥♥♥♥♥♥ thanks :D I love the OPness of this mod, but I dislike the rest-disabledness.
Edit: Works! \o/