RimWorld

RimWorld

Archotech+
 This topic has been pinned, so it's probably important
Mezz  [developer] 24 Nov, 2021 @ 2:00am
Revamped Version Discussion
Currently working on a DIFFERENT version of this mod.
A lot has been inspired by the new mod "Vanilla Factions Expanded - Ancients".

I'd like your guy's input!
*I understand a lot of the implants will be very over powered but that's my intention.

Archotech+Implants+Powers
*Name is WIP

Summary:

-Essentialy I'd like the powers from "Vanilla Factions Expanded - Ancients" to be copied over into the implants. If Oskar allows it, it can be a patch instead of making custom hediffs and comps for this mod.

-Compatibility with, [Vanilla Factions Expanded - Ancients], [Save Our Ship 2], [Ideology], [Royalty].

Notes:

-Affixes with
  • are refrences to the Powers from the mod [VAE - Ancients].

    [Cortex]

    -No mental breaks[Not EXACTLY copied from "Ancients" but rather a more passive power.]
    *Self-control

    -Don't mind corpses, butchering of humanlike.[Ideology Compatibilty]

    -All attacks hit vital organ.
    *Assassin

    -All hacking operations are instant.
    *Master Hacker

    -Recreation Replenishes gradually.(Not EXACTLY copied from "Ancients". Also no need for recreation objects)
    *Loner

    -Global learning factor 300%.
    *Super Learning

    -Psychic sensitivity 0%.
    *Psychic resistance

    -Research Speed 300%
    *Genius Intellect

    [Subdermal]

    -All Sharp Damage is converted to blunt damage.
    *Bulletproof skin

    -Takes no damage from explosions.
    *Blast resistance

    -Regenerate hunger passively. (The subject's body has become so adept at extracting energy from the enviroment that they no longer need to eat.Such energy sources could be toxins, EMI fields, sunlight, static charges or radiation.)
    *Redundant Stomach

    [Archotech Regenerator]

    -Injury healing factor x10
    *Regeneration
    *I need to you to check if the XML edit I did was right.

    -There is a bug being reported that the regenerator cannot be upgraded beyond level 1.

    [Archotech Bioadapter]

    -Toxic sensitivity 0%
    *Toxic resistance

    -Cold Resistance
    --Flammability 0%
    --Minimum Comfortable Temperature -1000.0C
    --Nullify thought:Slept in the cold
    --Never suffer hypothermia.
    --Does not suffer Slept in Cold debuff.

    -Heat Resistance
    --Maximum Comfortable Temperature +1000.0C
    --Nullify thought:Slept in the heat
    --Never suffer heatstroke
    --Does not suffer sweaty debuff.
    --Cannot be set on fire.

    [Archotech Metamorphose]

    -Renamed to Archotech Metamorphosis

    PATCHES FOR VANILLA ARCHOTECH IMPLANTS

    [Archotech Eye]

    -Ranged weapon range doubled.
    *Eagle Eye

    -Nullified thought:Darkness.
    -No darkness penatly or mood debuff.
    *Darkvision

    [Archotech Arm]

    -Melee DPS 200%
    -Doubled Melee damage.
    *Super Strength

    -Hertzer Haeon
    -Description: Hertza Haeon is a strike that delivers a high-frequency vibration to the victim, bypassing the victim's armour, and concentrating kinetic energy that, when used correctly, can be used to destroy or at least disrupt function of the brain or heart.
    -Gameplay wise: Explodes the target.(No damage to nearby tiles. Essentialy One hit kill)
    -Looks wise: From the mod "Rim-Effect: Asari and Reapers" Biotic Warp. "Further biotic attacks can cause detonation." I'd like the detonation visual from this mod to be used.
    -XML wise: Somthing along the below.

    <li>
    <label>Hertzer Haeon</label>
    <capacities>
    <li>Blunt</li>
    </capacities>
    <power>32</power>
    <cooldownTime>2</cooldownTime>
    <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
    <soundMeleeHit>MeleeHit_BionicSlash</soundMeleeHit>
    <soundMeleeMiss>MeleeMiss_BionicSlash</soundMeleeMiss>
    </li>

    [Archotech Leg]

    -Carrying Capacity 200%
    -Double caravan inventory size.
    -Doubled local map inventory size.
    *Super Strength

    NEW IMPLANTS

    [Archotech Nervous System]

    I know there isn't a "Nervous System" body part in Vanilla. I'd like to hear some alternatives that'll make sense lore wise.
    The below is a combination of hand-eye coordination which includes using your eyes, hand, body, brain. I didn't know which body part to add to it.

    -Shooting Accuracy 100%
    *Marksmanship

    -Melee dodge chance 100%
    -Melee hit chance 100%
    *Martial Artist

    -Aiming time 50%
    -Ranged cooldown 50%
    *Weapons Expert

    [Archotech Skeleton]

    I know there isn't a "Skeleton" body part so I'd like to hear a alternative that'll make sense.

    -Immune to cracks and broken bones.
    *Plasteel Skeleton
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Showing 1-1 of 1 comments
MightEMatt 25 May, 2022 @ 7:54pm 
Has this concept been abandoned? It's certainly something I'd be into. Nervous system could be spine, skeleton could be ribs just as a simple idea. Not like you really need any of the EPOE-type rib or spine implants with how powerful these implants are. Might want to think over psychic resistance in the cortex though as that effectively disables psycasting. I don't personally mind the penalty but it may not be what you want.

Either way, as somebody who runs Ancients in all my plays I'd be interested.
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