RimWorld

RimWorld

SpeakUp
 This topic has been pinned, so it's probably important
Sergio di Napoli  [developer] 5 Jun, 2021 @ 6:54am
Is [mod name] compatible with SpeakUp?
READ CAREFULLY - don't force me to ignore you, I don't like ignoring people :-) .

If you can't find your mod in the following list, you can assume the answer is YES.

In general, SpeakUp does not conflict with other mods (unless they specifically alter InteractionDefs) - the most common occurrence is that simply there won't be any content for the specific other mod you're using.

This said, for deeper answers, we need greater efforts: checking mod compatibility is no easy task, it requires time and energy - so I'd greatly appreciate your help with this. The more of us test and tell, the quicker all of us will get an answer.
So if your mod is not in the list, and want a more detailed answer, please do some local testing for compatibility (or just tell us what you experience while you use both mods) and share your results with us here.

Callouts:
YES - maybe there is some graphical overlapping, but that's it.

Interaction Bubbles:
Ahem... did you... did you check the Required Mods in the initial page? :-) IB is a required mod, it actually inspired me to create SpeakUp! ;-)

Multiplayer:
@Tomitson reported:
May lead to some problems as my friend kept desyncing when zooming on speech bubbles. Will require some testing though, I have not tested with only Multiplayer, Interaction Bubbles and SpeakUp mods.

@sergiodinapoli reported:
I played for many hours. The other party gets desynced when there is auto-save. The game is saved, but the other party must reconnect.

Pawnmorpher:
SpeakUp does not let animals speak, so whenever one tries to, a red error is thrown.

Psychology:
@Sepon reported:
I have psychology placed after speak up in the load order. Not sure if both mods work perfectly fine, but it seems that both mod's functionality is present.

Rimthreaded:
A user (see down) reported it is not compatible.
Another, reported it is.
No clear case, so far.

Vanilla Social Interactions Expanded:
No conflicts, but no integration either.
Last edited by Sergio di Napoli; 28 Aug, 2021 @ 6:13am
< >
Showing 1-15 of 26 comments
jptrrs 5 Jun, 2021 @ 11:36am 
Quick answer is: YES, unless you find an error.
Asking this before even trying is dumbest thing! There are over 11.000 mods for RimWorld, no developer will ever be prepared to give an answer right away!
Last edited by jptrrs; 5 Jun, 2021 @ 11:43am
What about Interaction Bubbles https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1516158345, anyone tested it?

UPD: Seems like works
Last edited by Captain Crispy Bacon; 7 Jun, 2021 @ 2:58pm
Originally posted by Rademenes16:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2439736083

is it?

Seems like it's working. I have it installed and I see some popups appearing. Not reading them though, lol, so not sure where they coming from.
Sergio di Napoli  [developer] 7 Jun, 2021 @ 3:12pm 
Thanks @Munchkin for your help.
ComputerOwl 10 Jun, 2021 @ 4:26pm 
Androids? It adds interactions about AIs and immortality
Tom 23 Jun, 2021 @ 3:32am 
Multiplayer and SpeakUp may lead to some problems as me and my friend tried to play with them but my friends kept desyncing when zooming on speech bubbles. I would not recommend for Multiplayer yet, Might also be interaction bubbles problem. Will need to require some testing though, I have not tested with only Multiplayer, Interaction Bubbles and SpeakUp mods
billhixon02 3 Jul, 2021 @ 2:33pm 
So i've noticed that this mod may be incompatible with Rimthreaded https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2222907981

While Rimthreaded is loaded all conversations throw grammar errors, when Rimthreaded is removed, the issue disappears.
Dairko 3 Jul, 2021 @ 10:04pm 
Originally posted by billhixon02:
So i've noticed that this mod may be incompatible with Rimthreaded https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2222907981

While Rimthreaded is loaded all conversations throw grammar errors, when Rimthreaded is removed, the issue disappears.

I too had issues and thought it was due to rimthreaded. I did try this mod, its prerequisite, and Rimthreaded by themselves and it did function correctly for me. I just need to find out what of my selected mods causes that same error when this is in use.
billhixon02 4 Jul, 2021 @ 11:10pm 
huh i get the grammar errors when i strip the game down to just harmony, base Rimworld and Royalty, hugslib, Fluffy's mod manager, interaction bubbles, speak up and rimthreaded.

Edit: Conflict is def with Rimthreaded, when using the above mods, but removing rimthreaded the error goes away.
Last edited by billhixon02; 4 Jul, 2021 @ 11:14pm
Arthur GC 17 Jul, 2021 @ 4:09am 
Would be really nice if it was compatible with Rimthreaded :(
Stallion 25 Jul, 2021 @ 3:13pm 
The RimThreaded guys have said that the newest version of RT is possibly compatible. I haven't tested it yet.
TC131 3 Aug, 2021 @ 5:55pm 
Speak Up is "Somewhat" compatible with RimThreaded.
with this error
Grammar unresolvable. Root 'r_logentry'

Observation:

Occasional missing context, bare formatting strings that probably didn't find the proper strings it wanted to use, etc.
Last edited by TC131; 3 Aug, 2021 @ 5:56pm
KonKon 20 Aug, 2021 @ 3:10am 
some conversations work with rimthreaded while others say ERR: (pawn name)
PepeLeSpooder 28 Aug, 2021 @ 5:52am 
Anyone Tested Compatibility with Pawnmorpher Before?, Everytime One of my Animal pawns from pawnmorpher tries to speak it throws an error atleast for me, I was wondering about the compatibility
Last edited by PepeLeSpooder; 28 Aug, 2021 @ 5:53am
< >
Showing 1-15 of 26 comments
Per page: 1530 50