ARK: Survival Evolved

ARK: Survival Evolved

Creature Farm
fluffinator09's Simple Comment Turned Into Much more
DISCLAIMER: I have not yet touched the mod at all, but this is because adding mods to the solo dedicated server I play on (I am a strange man who makes poor decisions) is some times a massive pain since it is a literal remote Windows one and I am very perfection/detail focused on this type of thing. So I will amend this as I need too. I just have a bad habit of forgetting things, so I wanted to type it while I knew what I wanted to type, as well as give as much time for a response to be made as possible, as I also may answer some of my questions before I get one, if I do.

I am debating on opening a public server cluster, but if I added this mod I would likely remove the Butcher station for various reasons. WITHOUT disabling the engram (I have never touched that configuration section, and I really would rather not at this point unless I am misinterpreting how it functions in game), is there a configuration option to disable it? I would also ask for more control over various functions within each structure, to make solo players (such as myself) use their time more efficiently. Further information below.

Is there a way I can remove the Butcher Station's existence entirely without disabling that engram in the configuration files, either through your mod or default ARK configuration settings.

I can see this is a mod that came out literally less than a week ago, so I have so feature requests/ideas/suggestions for it

For normal players:
Breeding Place
The ability to modify or disable individual functions in the structures, such as the auto spay/neuter one, as I can already feel the rage coming forth should that occur accidentally.
Modify the range in which the BP looks for eggs and similar functions
Sort eggs into two sections: mutations vs no mutations
A sorting/filtering system to allow locating eggs with specific properties. I do not mean stats, I mean family tree, levels of parents, species, age of egg, etc.

For Admins:
Disable individual functions per structure.
Add costs for individual functions (such as it costs 5 element per auto imprint)
Disable certain dinos from being bred using this structure, or changing/adding requirements
I am playing on Extinction right now, but using CG1 I have Eggs that all I can do is sell on the
mod that adds a cross function in game trading thing since there is no lava, but this mod
appears that it will solve that
Or disable all dinos except individual ones specified in the config file.

General Suggestions
I feel that the choosing the age of hatched dinos, regardless of admin setup, is very very broken and overpowered, maybe a giant warning or double setting confirming it lmao
The egg for Gestation Creatures feels a bit odd, but then the rest of the mod becomes rather useless to this instance, so what about adding a new structure that could be made for those creatures, as an alternative.
If possible, would different "tiers" of certain stations be possible? Like early game ones have limited functions and later game ones get more, and certain ones also can breed certain dinos? Config specified and toggled of course but just an idea.

The reason I have so much of a wall of text is that the mod is a recently hatched baby (pun moderately intended) so therefore I would assume (tell if I am out of place) that you plan on adding some balancing and more features to it.

And to think. I had one question and then I did... whatever that is.

Don't hate me that much please.
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Showing 1-3 of 3 comments
Maxanto 7 Jun, 2021 @ 12:03am 
At least your title is honest.
KAVAN  [developer] 7 Jun, 2021 @ 4:41am 
Just read this 2 times and i am still not getting everything :D
fluffinator09 7 Jun, 2021 @ 12:30pm 
Sounds like I have done what I usually do.

They tell me I do this kinda thing at my job and such
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Showing 1-3 of 3 comments
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