Garry's Mod

Garry's Mod

Dr>Breens Private Reserve Weaponry
 This topic has been pinned, so it's probably important
Bad Dreems  [developer] 3 Jun, 2021 @ 6:35am
Bug Reports.
If you encounter any bugs while using these weapons: please post them here and i will do my best to iron them out!
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Showing 1-15 of 210 comments
Bad Dreems  [developer] 28 Aug, 2021 @ 4:40pm 
The RAP machine pistol does not accurately reload in Singleplayer.

On Multiplayer it works just fine.

I did everything in my power to fix this, but I just couldn't.
Bad Dreems  [developer] 28 Aug, 2021 @ 4:40pm 
Originally posted by Azbr the Friendly Goat:
The RAP machine pistol does not accurately reload in Singleplayer.

On Multiplayer it works just fine.

I did everything in my power to fix this, but I just couldn't.

You're just a bad coder.
Bad Dreems  [developer] 28 Aug, 2021 @ 4:41pm 
Originally posted by Azbr the Friendly Goat:
Originally posted by Azbr the Friendly Goat:
The RAP machine pistol does not accurately reload in Singleplayer.

On Multiplayer it works just fine.

I did everything in my power to fix this, but I just couldn't.

You're just a bad coder.

I know.
Anothuor 1 Sep, 2021 @ 2:25pm 
breen beamers noise does not stop when holding fire and reloading
Bad Dreems  [developer] 2 Sep, 2021 @ 5:13am 
Originally posted by Anothuor:
breen beamers noise does not stop when holding fire and reloading

That laser has given me problems from since it was nothing more than a blueprint, I'll take a look.

Can you recall if you were playing with it in *SinglePlayer* Or *Multiplayer*?
unlikeaboss 2 Sep, 2021 @ 10:16am 
custom models not showing its using arc.cw models instead for some reason
Bad Dreems  [developer] 2 Sep, 2021 @ 10:48am 
Originally posted by unlikeaboss:
custom models not showing its using arc.cw models instead for some reason

Oh dear, for which weapon(s)?
Bad Dreems  [developer] 2 Sep, 2021 @ 12:01pm 
Originally posted by unlikeaboss:
custom models not showing its using arc.cw models instead for some reason

Also, do you have ANY addons that replace your default HL2 or Counter Strike Weapons with anything else?

If you do, there is a very possible chance that that addon will be conflicting with mine and therefore disabling or uninstalling it will fix the problem.
unlikeaboss 3 Sep, 2021 @ 7:08am 
i dont know what caused it but its fixed now
Bad Dreems  [developer] 5 Sep, 2021 @ 1:30pm 
The sound and laser problem on the Breen Beamer has been patched!
In addition to the fix, the weapon has been upgraded to now include a secondary energy projectile firemode.
the Breen Machine lacks a reload animation
Last edited by thelemonlimebrony; 5 Sep, 2021 @ 3:36pm
Bad Dreems  [developer] 5 Sep, 2021 @ 3:39pm 
Originally posted by thelemonlimebrony:
the Breen Machine lacks a reload animation
Oh, hate to say but that is not a bug.

The Breen Machine inherits its animations from the Gravity Gun which does not have a reload animation apart from it shaking for a couple seconds.

I added the drum vanishing and then reappearing as a way to make up a reload.
i see. good to know
KevinYEAAA 7 Sep, 2021 @ 6:55pm 
I was going to report on the Breen Beamer sound effect breaking, but I see that's already been reported. It's also been fixed, which is great! I did some experimenting for the heck of it, and found these:
- The B3LCH's sounds are doubled in multiplayer, along with the reload animation being broken
- The Sud Hammer doesn't display the charge in chat in multiplayer servers
Aside from those, everything works as intended.
Bad Dreems  [developer] 7 Sep, 2021 @ 7:19pm 
Originally posted by kevin :):
I was going to report on the Breen Beamer sound effect breaking, but I see that's already been reported. It's also been fixed, which is great! I did some experimenting for the heck of it, and found these:
- The B3LCH's sounds are doubled in multiplayer, along with the reload animation being broken
- The Sud Hammer doesn't display the charge in chat in multiplayer servers
Aside from those, everything works as intended.


Yep, Breen beemer is lookin good.

B3LCH's reload animation has stumped me since the beginning, I'll figure it out eventually.

And as for the Sud hammer, believe it or not, it actually works as intended in Multiplayer and Not singleplayer!

If you notice, the head of the hammer begins to turn RED.
1 Can = 3 Charge
2 Can = 5 Charge
3 Can = 7 Charge (Maximum)

The red is supposed to indicate when you're ready to use it's alt fire... but I cannot get this to work in singleplayer at all, so I used the chat updating your charges as a way to compensate for this.
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