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On Multiplayer it works just fine.
I did everything in my power to fix this, but I just couldn't.
You're just a bad coder.
I know.
That laser has given me problems from since it was nothing more than a blueprint, I'll take a look.
Can you recall if you were playing with it in *SinglePlayer* Or *Multiplayer*?
Oh dear, for which weapon(s)?
Also, do you have ANY addons that replace your default HL2 or Counter Strike Weapons with anything else?
If you do, there is a very possible chance that that addon will be conflicting with mine and therefore disabling or uninstalling it will fix the problem.
In addition to the fix, the weapon has been upgraded to now include a secondary energy projectile firemode.
The Breen Machine inherits its animations from the Gravity Gun which does not have a reload animation apart from it shaking for a couple seconds.
I added the drum vanishing and then reappearing as a way to make up a reload.
- The B3LCH's sounds are doubled in multiplayer, along with the reload animation being broken
- The Sud Hammer doesn't display the charge in chat in multiplayer servers
Aside from those, everything works as intended.
Yep, Breen beemer is lookin good.
B3LCH's reload animation has stumped me since the beginning, I'll figure it out eventually.
And as for the Sud hammer, believe it or not, it actually works as intended in Multiplayer and Not singleplayer!
If you notice, the head of the hammer begins to turn RED.
1 Can = 3 Charge
2 Can = 5 Charge
3 Can = 7 Charge (Maximum)
The red is supposed to indicate when you're ready to use it's alt fire... but I cannot get this to work in singleplayer at all, so I used the chat updating your charges as a way to compensate for this.