Garry's Mod

Garry's Mod

Dr>Breens Private Reserve Weaponry
 This topic has been pinned, so it's probably important
Bad Dreems  [developer] 12 Dec, 2022 @ 4:38pm
Suggested Ammotypes?
This one will play a little bit differently than the normal Suggestions? discussion.

If you have an idea for a unique ammotype you would like to see in this pack, describe it like so.

1. The name of the ammo and a description of what it will do.
2. The weapon(s) it will be usable by.
< >
Showing 1-15 of 17 comments
sixaznar 14 Dec, 2022 @ 8:46pm 
The B3LCH-R Force Dampaners dont have a point to be turned off so I want to give more use to them. When Force Dampaners are On damage is lowered and a lot lesser recoil, it takes longer to shoot when Force Dampaners are on. When Force Dampaners are off the B3LCH-R does more damage and is less accurate.
sixaznar 14 Dec, 2022 @ 8:50pm 
Big Breen should have a firemode where it fires a red soda rocket that acts more like a rocket than a grenade but it still falls down like a grenade, so it basically has higher range. it does a lot less damage but reloads faster and the AOE is smaller
Last edited by sixaznar; 14 Dec, 2022 @ 8:50pm
sixaznar 14 Dec, 2022 @ 8:54pm 
It would be cool if the M1 Grand Can could have some sort've Slam Fire/ Burst Fire. It fires all the ammo in the magazine but not like the shotgun but instead like Burst Weapons where instead of firing all the bullets at one it fires 1 bullet but multiple times. it should be a right click thing
Last edited by sixaznar; 14 Dec, 2022 @ 8:54pm
sixaznar 14 Dec, 2022 @ 9:09pm 
The Canbow RL2 has 3 fire types that can be switch by pressing C. 1st Fire Type is regular Canbow RL2 named Flaming Can. 2nd fire type is the CanBow ammunition but does more damage named Explosive Can. 3rd fire type is a Direct Hit can that does more damage than explosive can and has more range but needs to be a complete Direct Hit because it doesnt do explosive damage it will be called Direct Can
Last edited by sixaznar; 14 Dec, 2022 @ 9:10pm
Bad Dreems  [developer] 15 Dec, 2022 @ 4:11am 
Originally posted by sixaznar:
The Canbow RL2 has 3 fire types that can be switch by pressing C. 1st Fire Type is regular Canbow RL2 named Flaming Can. 2nd fire type is the CanBow ammunition but does more damage named Explosive Can. 3rd fire type is a Direct Hit can that does more damage than explosive can and has more range but needs to be a complete Direct Hit because it doesnt do explosive damage it will be called Direct Can

Thanks for the ideas!
I’m actually working on the RL2 right now, and what I’m going to do is specialize that gun into an AOD support weapon. Giving it more ammotypes that create damaging / debuffing zones.
Bad Dreems  [developer] 15 Dec, 2022 @ 4:12am 
Also regarding the B3LCH-R
If you look down and shoot it….
Ever play ‘Jetpack Joyride?”
Bad Dreems  [developer] 15 Dec, 2022 @ 4:21am 
Regarding the RL2 too,
One of the things I aim to do with the ammotypes is add incentive to use less popular weapons by giving them unique ammotypes, I’m gonna be adding shared ammotypes too but I have to be careful not to make it seem like one weapon is blatantly better than others.

Mind for OMEGA class weapons, those were designed to be overpowered
sixaznar 15 Dec, 2022 @ 4:45am 
Originally posted by Azbr the Friendly Goat:
Also regarding the B3LCH-R
If you look down and shoot it….
Ever play ‘Jetpack Joyride?”
oh ye
sixaznar 15 Dec, 2022 @ 4:45am 
yes i used to play it
ThatCat 24 Dec, 2022 @ 12:54pm 
Multi-rockets which split into four smaller projectiles after being shot, a throwback to Quake. Usable by anything that shoots Reserve Rockets.
Jestories 19 Mar, 2023 @ 12:42am 
As you added the analogue of a Syrian Power Gun from the Serious Sam Next Encounter I got an idea. How about would you try add some ammo types from this game? Such as Ricochet bullets, homing bullets, sonic rockets, homing rockets, spider mine grenades etc. (Although these ammo types, still can be balanced in your addon, to make it "perfectly balanced as should be" :steamhappy:
Bad Dreems  [developer] 19 Mar, 2023 @ 5:16am 
Originally posted by Walking Wizard Wunderkind:
As you added the analogue of a Syrian Power Gun from the Serious Sam Next Encounter I got an idea. How about would you try add some ammo types from this game? Such as Ricochet bullets, homing bullets, sonic rockets, homing rockets, spider mine grenades etc. (Although these ammo types, still can be balanced in your addon, to make it "perfectly balanced as should be" :steamhappy:

Yanno, that's crossed my mind before.
I could definitely do that once I finally get this big update in playable state.
Jestories 9 Apr, 2023 @ 4:02am 
I thinking, about the chill cans as counterpart of cherry cans, chilly one would be focused on ice damage type + slowdown or freeze the targets for awhile.
Bad Dreems  [developer] 9 Apr, 2023 @ 4:47am 
Originally posted by Banana Monster Roaster:
I thinking, about the chill cans as counterpart of cherry cans, chilly one would be focused on ice damage type + slowdown or freeze the targets for awhile.

Cryo ammo is definitely something I want to do.
I'll be focusing on making all these ammotypes soon just as soon as I finish squashing the bugs and finishing my QOL patch.
Bad Dreems  [developer] 9 Apr, 2023 @ 4:47am 
You would see a big patch of ice with falling snow in it that slow you down and turn you blue, while gigantic ice shards and icicles litter the area that would shatter and do a lot of damage if you hit them.
< >
Showing 1-15 of 17 comments
Per page: 1530 50