Garry's Mod

Garry's Mod

Gm_Take&Hold
Sorell  [dév.] 9 juin 2021 à 13h51
Report Issues Here
This map has a countless list of issues I had to weld back together. During my Final Test through the map I haven't ran into a issue but that never means there IS no issue. If you encounter them, report it here.
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On some holds, at least one or two combine soldiers never move out of spawn. Worst thing is I cant noclip to kill them
Sorell  [dév.] 10 juin 2021 à 22h08 
Holynoobs a écrit :
On some holds, at least one or two combine soldiers never move out of spawn. Worst thing is I cant noclip to kill them
Huh. Interesting. I thought I fixed all of that. Is it possible to know which holds are doing this?
Less an issue but more an oversight, wouldn't it make more sense to have the player spawn in the supply point rooms? That's how it works in the real game.
Sorell  [dév.] 11 juin 2021 à 21h30 
Aerosun a écrit :
Less an issue but more an oversight, wouldn't it make more sense to have the player spawn in the supply point rooms? That's how it works in the real game.
Problem is if the player spawns in a active supply room, the combine will shoot the player dead on the spot.
I guess, if anything, you could mimic the Take and Hold "main menu" room and have the player spawn in there, give them a gun, and teleport them in.
Sorell  [dév.] 12 juin 2021 à 10h12 
Aerosun a écrit :
I guess, if anything, you could mimic the Take and Hold "main menu" room and have the player spawn in there, give them a gun, and teleport them in.
That is true. I got an idea on how to make it spawn the player there only once then keep them in the main part of the map.
Randomly on death I get stuck into the floor slightly and I'm a sitting duck. Can't turn to look around, can't noclip, just endless humiliation killing by the combine.
Sorell  [dév.] 12 juin 2021 à 22h45 
American Boot a écrit :
Randomly on death I get stuck into the floor slightly and I'm a sitting duck. Can't turn to look around, can't noclip, just endless humiliation killing by the combine.
Oh that's not good. I'll take a look when I can and see what's causing that.
For some odd reason whenever I tried to do a hold, the Combine Soldiers wouldn't come at all
Sorell  [dév.] 16 juin 2021 à 9h28 
A Blue Cow a écrit :
For some odd reason whenever I tried to do a hold, the Combine Soldiers wouldn't come at all
I'm taking a look at it right now. Gonna try to see if I can tell them to start their assault again. It would be great to know which hold did this.
Dernière modification de Sorell; 16 juin 2021 à 9h32
For some reason I can't get any weapons to work with the Random Entity Replacer, I'm not sure if I did something wrong. do you know if TFA weapons work with it?
Sorell  [dév.] 16 juin 2021 à 13h41 
quinnrondeau a écrit :
For some reason I can't get any weapons to work with the Random Entity Replacer, I'm not sure if I did something wrong. do you know if TFA weapons work with it?
Yes they do. Did you leave any empty Tables? or just plain "" ?
Leafy | StarFrost a écrit :
quinnrondeau a écrit :
For some reason I can't get any weapons to work with the Random Entity Replacer, I'm not sure if I did something wrong. do you know if TFA weapons work with it?
Yes they do. Did you leave any empty Tables? or just plain "" ?
First of all, that was fast, thank you so much for replying. I didn't leave any completely empty, but some do have just plain " "s.
Sorell  [dév.] 16 juin 2021 à 13h48 
quinnrondeau a écrit :
Leafy | StarFrost a écrit :
Yes they do. Did you leave any empty Tables? or just plain "" ?
First of all, that was fast, thank you so much for replying. I didn't leave any completely empty, but some do have just plain " "s.
No problem I try to reply as fast as possible. Anyways, yeah you need to fill in those with a gun.
Leafy | StarFrost a écrit :
quinnrondeau a écrit :
First of all, that was fast, thank you so much for replying. I didn't leave any completely empty, but some do have just plain " "s.
No problem I try to reply as fast as possible. Anyways, yeah you need to fill in those with a gun.
I filled them all in, but it still isn't working. Is there anything else I would need to change from the original lua file to get it to work? (Also, I did check to make sure that I had commas where needed.)
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