Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Parsing through what I understand, I can't find differences between the 125 event and other events.... but the "♥♥♥♥ this in particular" comment made me laugh.
I also re-recreated this problem on a fresh save by using the dev console to instant build outposts ♥♥♥♥♥♥♥ everywhere. Rapidly hit 125 again and had the same issue as described above, meaning its either a real problem somewhere or its a SUPER specific mod conflict.
Getting up to 150 triggers normal events again so it's legitimately just one thing related to 125 planet size broken somewhere. Hopefully someone else reading this can go speedrun their way to 125 planet size to see if its just me or not.