Prison Architect

Prison Architect

Murgh CombiPack ThePen
 This topic has been pinned, so it's probably important
murgh  [developer] 16 Jun, 2021 @ 3:38pm
TROUBLESHOOTING
Downloading/unpacking this huge mod may take minutes to complete.
Restart the game after enabling this mod.
When the game loads do not press your mouse or Windows thinks it's not responding.

This mod is in folder mods\2518803489.
Its data folder should contain 645 files in 7 folders, around 34.8 MB total size.


Steam is not reliable when it comes to downloading mods. They might be corrupted sometimes or not download completely, so if you experience objects not spawning like they should (like a Recycling Desk or a Server or Traffic Terminal or whatever object it might be), then you should clean up the corrupted files.

Removing old incompatible mods might also help.

Open save folder in the game menu.
Remove the 'mods' folder in windows explorer, or folder 2518803489 in particular (this mod)
Unsubscribe from all old mods so they don't download again.
Enable only this mod and the add-on mods from the other topic (mod order does matter!)

Follow my guides to download mods outside of Steam and to clean up old mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1324969702
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1918148552


For impatient people:
This mod might need some time to load on start, let it run without clicking your mouse.
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Showing 1-9 of 9 comments
murgh  [developer] 16 Jun, 2021 @ 3:39pm 
Enabling mods via editing the preferences.txt

- Start the game, in the menu go to Options -> Open save Folder.
- Close the game, make a shortcut to the opened folder for quick access next time.
- Edit preferences.txt

- Change the line 'Mods' to
Mods "Chief for Execution,Murgh CombiPack ThePen"
without touching the blank spaces before and after the characters

- You'll find the correct name to use in the manifest.txt of each mod. First mod mentioned goes to the top of the mods list, separate by a comma, and so on.

- Set ShowAttractScreen to false
- Set StaffAlerts to false
- Set V2Gui to true

Save, start the game again.
Cattman423 27 Jun, 2021 @ 10:57am 
I have a problem where Trucks full of lights keep spawning and charging me for them, then they drive off the map and refund the charge, rinse and repeat forever. believe I'm getting one light for every one I've built
murgh  [developer] 27 Jun, 2021 @ 11:38am 
You must have missed the fat blue IMPORTANT message at the end of the mod description. Turn of Auto Lights in the foundation menu.
Last edited by murgh; 27 Jun, 2021 @ 11:39am
Cattman423 27 Jun, 2021 @ 2:00pm 
Oh jeez, that must be new since the last time I've played...
Cattman423 27 Jun, 2021 @ 9:36pm 
How do I get rid of the fleet of lights that I've now accidentally spawned?
teremaster 28 Jun, 2021 @ 5:00am 
Originally posted by Cattman423:
How do I get rid of the fleet of lights that I've now accidentally spawned?

I had the same problem, i fixed it by cancelling ALL construction orders and then the trucks will eventually stop spawning after a few hours ingame
ZamBuk 5 Aug, 2021 @ 12:40am 
I only have this combipack enabled. I seem to have an issue with dead prisoners not staying in coffins. It's rather weird behavior and I have observed the following flow of actions from the staff involved:

1. Doc/guard carries dead body to morgue slab and leaves
2. Doc/guard doubles back to put dead body in coffin and leaves
3. Next second, weird action...dead body seems to slide out of coffin and coffin goes into slant position
4. Doc/guard doubles back and put dead body back on slab and leaves
5. Gravedigger comes by and carried empty coffin off to funeral parlor
6. Gravedigger closes lid on coffin and carries it off to cemetery
7. Gravedigger buries an empty coffin
ZamBuk 5 Aug, 2021 @ 12:43am 
In addition to my earlier post, the coffins were manually spawned. I have a coffin workshop, there were prisoners trained and assigned to work there but they just stand there and not producing anything. Same goes for the normal and wood workshops, while I have logs piling up
murgh  [developer] 5 Aug, 2021 @ 10:49am 
It sounds like the game engine is broken again somehow. Your issues never existed since the release of the cemetery stuff...
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Showing 1-9 of 9 comments
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