Rivals of Aether

Rivals of Aether

Jacket
BeetleUD  [developer] 24 Jan, 2023 @ 11:20pm
Balance (Post - v1.102)
Suggestions for specific movement changes to adjust damage, knockback and speed.

- Character selection sound.
- Adjustment to recoil and damage in general.
- Each air kit has a benefit.
- Reload on parry is back (I don't know why it was disabled).
- Adjust to some alternative colors.

Visual effects:
- More accurate combo counter and point asthetic, minor changes in favor of some sprites.

Changes:
- Stats got a big rework for balance and legalice (last bunch of versions was out of the stats parametres on the RoA Workshop).

Before || After
- char_height = 62 || 64.
- walk_anim_speed = 0.16 || 0.21.
- walk_speed = 3.7 || 4
- walk_accel = 1.5 || 0.5
- walk_turn_time = 2.5 || 6
- dash_speed = 9.3 || 9
- ground_friction = 1.0 || 0.5
- moonwalk_accel = 1.0 || 1.4
- jump_speed = 13 || 12
- short_hop_speed = 8.5 || 7
- djump_speed = 15 || 11
- air_max_speed = 6 || 5.5
- air_accel = 0.4 || 0.35
- prat_fall_accel = 0.60 || 0.95
- air_friction = 0.2 || 0.06
- walljump_vsp = 12 || 10
- walljump_time = 24 || 30
- max_fall = 10 || 10.5
- fast_fall = 15 || 16
- gravity_speed = 0.85 || 0.56
- hitstun_grav = 0.59 || 0.5
- knockback_adj = 1.2 || 1
- land_time = 7 || 4
- prat_land_time = 6 || 8
- wave_land_adj = 1.35 || 1.3
- wave_friction = 0.15 || 0.1

Attacks:
- Dattack: Knockback buff, CUSTOM_FRICTION off, got a buff for better combo chain, can now be canceled after one hit.
- Dspecial: Hitbox shape now is more accurate and change.
- Dstrong: Hitbox Adjustment, less damage and hitpause, CUSTOM_FRICTION off and now can do multiple hit.
- Dtilt: Complete rework, better range less damage, new sprites.
- Dtilt (alt attack): The old smash still on the Dstrong default.
Fspecial: Got a major adjustment on hitbox and priority.
- Fstrong: Hitbox Adjustment, less damage and hitpause, CUSTOM_FRICTION off and now can do multiple hit.
- Ftilt: HIT_LOCKOUT and CUSTOM_FRICTION are off.
- Jab: Less damage and knockback.
- Nair: ANGLE_FLIPPER off.
- Nspecial: Less Knockback.
- Uair: HIT_LOCKOUT off.
- Uspecial: Adjustment for the new stats.
- Ustrong: Hitbox Adjustment, less damage and hitpause, CUSTOM_FRICTION off and now can do multiple hit (on test...).

Arsenal:
The damage and recoil will change depending on the weapon, affecting its function as a projectile, in general it is a rework to the operation and classification of weapons, now the startup will be taken into account, dividing the characteristics into 4, damage, knockback, speed (start and recovery) and possibility of charge.

- Baseball bat: Equal, balanced improvement, does not stand out at all.
- Golf Club: Less damage, more knockback and speed, can not charge the Uspecial.
- Sledgehammer: Much more damage and knockback, much less speed.
- Fire axe: More damage and a little bit knockback, less speed.
- Katana: Much more speed, more damage, much less knockback cant charge.
- Chainsaw: General reduction of knockback.
- Thropy: Dangerous damage, knockback and speed, cant charge and dosnt have moveset.
- Shotgun: Now got the same funtion as the Uzi, now Fstrong and Fair dosnt are affected.


Something like the Remix version, please go and support it, it's good.
Last edited by BeetleUD; 16 Mar, 2023 @ 1:34pm