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If you replace anything in those new resources folders, or make a mod folder which basically does the same thing in an easier-to-manage way, it just swaps that item(s) in the packed file into the one(s) you put in the resources folder.
Applying the overlay to other things ingame (TO MY KNOWLEDGE. I HAVE NOT TESTED THIS) is the same as making any other sprite mod - make a new folder, put a folder called "resources" in it, "gfx" in that, "items" or whatever and so on. Figure out what you want to edit, then you can find the original file in the game's directory after you use the resource extractor. I recommend copying all of the files you want to edit into your new mod folder and editing those copies, rather than editing the originals.
By the way, protip that got me very confused: I recommend using Paint .net, a free image editng software, for this. It has more features than paint and is a lot easier to use than photoshop, makes for a great middle ground. You NEED to save your images as 32-bit PNGs, and the save prompt in paint .net lets you choose the bit level the first time you save changes to any file. If you don't save it as 32-bit PNGs, you will see black and red boxes everywhere you tried to make a change. You can download it at https://www.getpaint.net
To get the color for static blue, you'll need to look under resources-dlc3/gfx and find something related to dogma. You should be able to use the color picking dropper thing tool to get your shade of blue for that.
I wish you the best of luck!