Arma 3
USS Bon Homme Richard (CVA31) - Carrier's Strike Group
NightIntruder  [developer] 27 Oct, 2021 @ 3:34am
BUG REPORTS
Feel free to add your observations here.
Last edited by NightIntruder; 27 Oct, 2021 @ 5:25am
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Showing 1-4 of 4 comments
MANANO 10 May, 2022 @ 8:36pm 
Hi @NightIntruder, just tested the Carrier in a dedicated server with around 80 players in the server an around 10 in the Carrier, The rescue boats cause some terrible Desync, once you delete those via Zeus the carrier works beautifully, I would suggest that you delete those for better MP Performance, well done, probably one of the best addons for Arma III naval aviation. (can't wait for that F-8 tho )
NightIntruder  [developer] 11 May, 2022 @ 5:29am 
Thanks for your bug report. That's most likely due to the way I designed the scripts handling launching/recovering the boat. If anyone can improve those, I would be delighted. Other than that, feel free to post here your workaround, step by step. Thanks.
MANANO 11 May, 2022 @ 9:08pm 
1st. Update editable objects
2nd. Delete all the rescue boats that apear on the left side of the zeus screen (don't remember how it's called)
3rd. Enjoy
MANANO 14 May, 2022 @ 4:10pm 
Just discovered that rescue boats mutiply for each player.
Example: 80 players = 80 boats
Each time someone spawns a rescue boat spawns too.
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