Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

valour
Romich 30 Apr, 2022 @ 10:11am
Multiplayer bugs
Crusader Mk3 APDS shell isnt set properly, has no velocity or something like that and barely any pen

Churchill mk2 has paper turret, gets penned frontally even by a pistol.
Hungarian hetzer has same issue but with its side armor, where it can get penned even by smg.

3.7 inch is very buggy in general, the second crewman will bail if you try to mobilise it and you cant get him back in so you cant move it by crew. Also it cant load its second shell type which is called "smoke" and has seemingly broken texture or incorrect number of slots taken by it in inventory compared to its HE shell. Is it supposed to have no AP shell? Also shooting it first time after buying it, without moving it, will result in its turret animation being reset and barrel instantly rotating to its original state.

UK 90 manpower handheld mortar has funky animation, when the soldier goes prone, the animation makes the mortar clip under ground, so while shooting at certain range, you can end up shooting yourself.

Piat is completely missing a firing sound, also its arc and range are same as other "rocket launchers" like bazooka or shrek, despite not being rocket propelled.

UK 75mm mortar, when shooting it at ~40 meters, shells will go in random directions, not inside the dispersion circle.
Last edited by Romich; 30 Apr, 2022 @ 2:51pm
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Showing 1-15 of 17 comments
Romich 30 Apr, 2022 @ 10:35am 
Early war german doctrines have inconsistent pricing of DP units. Especially dp infantry, as its overpriced when compared to DP emplacements or tanks.
4.7 pak towed by kettenkrad costs only 2 dp, while 1 flamer and 1 minesweeper on kettenkrrad cost 10 dp or 20mm flak truck for 20 dp in blitzkrieg doctrine, when it also has a pz38f for 25 dp.
Earlywar german recon doctrine has "subversive unit" that is kubel with a sniper for 10 dp, but it also comes with 17 recon riflemen, while LW unit for 20 dp is only 6 men squad.
In general the DP infantry is pointless to buy considering their price. Even brandenburgers as their stealth isnt that useful as its easy to counter.
Romich 30 Apr, 2022 @ 10:55am 
Tiger and panther guns still have vanilla 210 range, despite stuff from the mod, like usa or uk 76mm guns being able to fire at 220 or 3.7 inch being able to fire at 230, while flak 88 is stuck at 210.
Same got pak/kwk 43 stil has vanilla range of 220.
While the us 90mm gun has 250 range.
Same goes for pak40 type guns, its allied counterpart, usa 76mm one, can fire at 220, which is a huge difference.

Usa M8 scott and the m8 light howitzer, despite using "same" gun, have different range, with scott outranging it by 10 meters, 170 vs 180.
Both outrange its german counterpart, the 7.5 lieg, which has vanilla 160 m maxrange.

Soviets has exactly same issues, their units/guns havent been adapted to new ranges.
Romich 30 Apr, 2022 @ 11:18am 
Hungarian 8cm bofors only has 200 range, too low compared to new allied cannons of similar calibres and price range.

Hungarian 7.5 pak has 200 range but after 190 meters its accuracy isnt set properly, so it gets a huge dispersion circle - postmaxrange / anti farshoot accuracy.

Buzoganyveto has huge dispersion at all ranges except point blank, making the unplayable.
Also for the rocket of such calibre, the damage vs tanks is low.

Hungarian zrhnyi 105 spg has 390 range and bad accuracy and angles for its gun, probably an oversight? Considering usa sherman 105 or uk cromwell 95 have different range and uber accuracy at their maxrange. While hungarian counterpart will have much worse accuracy at 180 meters.
Normand  [developer] 30 Apr, 2022 @ 2:51pm 
Originally posted by Romich:
Crusader Mk3 APDS shell isnt set properly, has no velocity or something like that and barely any
Fixed
Originally posted by Romich:
Churchill mk2 has paper turret, gets penned frontally even by a pistol.
Hungarian hetzer has same issue but with its side armor, where it can get penned even by smg.
Fixed
Originally posted by Romich:
3.7 inch is very buggy in general, the second crewman will bail if you try to mobilise it and you cant get him back in so you cant move it by crew. Also it cant load its second shell type which is called "smoke" and has seemingly broken texture or incorrect number of slots taken by it in inventory compared to its HE shell. Is it supposed to have no AP shell? Also shooting it first time after buying it, without moving it, will result in its turret animation being reset and barrel instantly rotating to its original state.
Fixed. But QF3.7 did not have AP shells.
Originally posted by Romich:
UK 90 manpower handheld mortar has funky animation, when the soldier goes prone, the animation makes the mortar clip under ground, so while shooting at certain range, you can end up shooting yourself.
Can't be fixed at current stage.
Originally posted by Romich:
Piat is completely missing a firing sound, also its arc and range are same as other "rocket launchers" like bazooka or shrek, despite not being rocket propelled.
Fixed
Originally posted by Romich:
UK 75mm mortar, when shooting it at ~40 meters, shells will go in random directions, not inside the dispersion circle.
Fixed
Normand  [developer] 30 Apr, 2022 @ 2:51pm 
Originally posted by Romich:
Tiger and panther guns still have vanilla 210 range, despite stuff from the mod, like usa or uk 76mm guns being able to fire at 220 or 3.7 inch being able to fire at 230, while flak 88 is stuck at 210.
Same got pak/kwk 43 stil has vanilla range of 220.
While the us 90mm gun has 250 range.
Same goes for pak40 type guns, its allied counterpart, usa 76mm one, can fire at 220, which is a huge difference.

Usa M8 scott and the m8 light howitzer, despite using "same" gun, have different range, with scott outranging it by 10 meters, 170 vs 180.
Both outrange its german counterpart, the 7.5 lieg, which has vanilla 160 m maxrange.

Soviets has exactly same issues, their units/guns havent been adapted to new ranges.
Fixed
Normand  [developer] 30 Apr, 2022 @ 2:54pm 
Originally posted by Romich:
Hungarian 8cm bofors only has 200 range, too low compared to new allied cannons of similar calibres and price range.

Hungarian 7.5 pak has 200 range but after 190 meters its accuracy isnt set properly, so it gets a huge dispersion circle - postmaxrange / anti farshoot accuracy.
Fixed
Originally posted by Romich:
Buzoganyveto has huge dispersion at all ranges except point blank, making the unplayable.
Also for the rocket of such calibre, the damage vs tanks is low.
Unfixed
Originally posted by Romich:
Hungarian zrhnyi 105 spg has 390 range and bad accuracy and angles for its gun, probably an oversight? Considering usa sherman 105 or uk cromwell 95 have different range and uber accuracy at their maxrange. While hungarian counterpart will have much worse accuracy at 180 meters.
Fixed
Normand  [developer] 1 May, 2022 @ 11:33am 
Originally posted by Romich:
Early war german doctrines have inconsistent pricing of DP units. Especially dp infantry, as its overpriced when compared to DP emplacements or tanks.
4.7 pak towed by kettenkrad costs only 2 dp, while 1 flamer and 1 minesweeper on kettenkrrad cost 10 dp or 20mm flak truck for 20 dp in blitzkrieg doctrine, when it also has a pz38f for 25 dp.
Earlywar german recon doctrine has "subversive unit" that is kubel with a sniper for 10 dp, but it also comes with 17 recon riflemen, while LW unit for 20 dp is only 6 men squad.
In general the DP infantry is pointless to buy considering their price. Even brandenburgers as their stealth isnt that useful as its easy to counter.
Fixed
Addjam 3 May, 2022 @ 2:02pm 
Game crashes when launching mp conquest. https://imgur.com/yXRi3u8
Anything to fix this?
Normand  [developer] 3 May, 2022 @ 7:15pm 
Originally posted by Addjam:
Game crashes when launching mp conquest. https://imgur.com/yXRi3u8
Anything to fix this?
Important:
valour mod is not compatible with other mods due to new nations added
Addjam 4 May, 2022 @ 5:42am 
Originally posted by Normand:
Originally posted by Addjam:
Game crashes when launching mp conquest. https://imgur.com/yXRi3u8
Anything to fix this?
Important:
valour mod is not compatible with other mods due to new nations added
It works on skirmish though. As well as singleplayer conquest. It only crashes when i try to start co-op conquest


Update. Issue seems to have fixed itself since yesterday. Maybe the new update fixed it
Last edited by Addjam; 4 May, 2022 @ 6:16am
CoarmiuS 7 May, 2022 @ 7:48am 
The effects of hitting the bullets of the Hungarian machine guns seem to be a bit too big. Almost as if they were firing bullets of a minimum caliber of 13mm while the for example shwarzelose is only 8mm.
Dr_Anky 19 May, 2022 @ 4:31pm 
Originally posted by Addjam:
Originally posted by Normand:
Important:
valour mod is not compatible with other mods due to new nations added
It works on skirmish though. As well as singleplayer conquest. It only crashes when i try to start co-op conquest


Update. Issue seems to have fixed itself since yesterday. Maybe the new update fixed it
issue still is occurring, no extra mods at all. same crash report oddly only happened when enemy was poland, no crash vs ussr. should have mentioned in co-op
Potato Emperor 20 May, 2022 @ 5:30am 
We've tried a couple countries but always get this:
https://imgur.com/MHOjzZ9
[ita] always changes to the faction we're playing. We've tried against other factions but the same thing always happens. We've also changed the thing on how we select nations and tried different game modes. No other mods enabled too btw.
Normand  [developer] 20 May, 2022 @ 5:43am 
Originally posted by Potato Emperor:
We've tried a couple countries but always get this:
https://imgur.com/MHOjzZ9
[ita] always changes to the faction we're playing. We've tried against other factions but the same thing always happens. We've also changed the thing on how we select nations and tried different game modes. No other mods enabled too btw.

Such error message is appeared when you have activated several mods and use Conquest mode.
Valour mod can't be mixed with other mods.
As example you still can't use
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2706109921
Last edited by Normand; 20 May, 2022 @ 5:56am
Potato Emperor 20 May, 2022 @ 8:22pm 
We didn't use any other mods though.
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