Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

valour
Killerwolf 17 May, 2022 @ 8:24am
Bugs and Suggestions
Decided to put this in a discussion because it just got too long for a comment. Probably gonna put feedback here in the future as well.

-Japan could use the 13.2 CA Mle.30 since they build it under license with the designation Type 93
-There's a really annoying bug mostly with early war Japanese tank AI (mainly the Type 89) that makes them constantly turn their turret to face the front with the rear machine gun, those tanks all have HE shells/hull MGs so there isn't really a need for them to do this and this usually gets them killed when another tank shows up with their slow turret rotation.
-Small issue but this has been a long-standing thing with many MoW style mods, Japanese tanks for some reason use the Type 96/99 MG on their turret as AA even tho these guns were never used for tanks, I saw that you have a Type 97 tank mg model so replacing the AA 96/99s with that would make sense.
-The mag on the Boys AT rifle model is offset to the rear.
-Is the Type 4 rifle ever used ingame? I saw that you have a model but its not on any of the late war units (same for the Type 97 20mm but I'd guess thats still WIP).
-Very small detail but the Type 91 mg model ingame is a Type 92, a Type 11 would be more accurate since its almost the same gun.
-The Sten Mk.III uses a Mk.V model, the Mk.II would probably be a better placeholder.
-This is more a personal thing and probably a bad idea gameplay wise but it would be interesting to have Japanese light infantry officers with a pistol instead of a SMG, since SMGs weren't really given out that way. Maybe the light infantry could be made even cheaper to compensate and there could be an additional squad like an "assault squad" with more SMGs in the squad and one for the SL. Just an idea.
-I saw in the unit preview that the soviets have rifle shields? I didn't find those ingame but it would be cool to have those maybe as a super cheap DP call in for the defensive doctrines.
-The Type 92 MMG still has that issue where the loader and gunner are offset to the left from the gun

Thanks for including the idea with the fire bottles for early war Japan and the other fixes from my last comment, really enjoying the mod.
Last edited by Killerwolf; 17 May, 2022 @ 11:19am
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Showing 1-15 of 382 comments
Normand  [developer] 19 May, 2022 @ 11:44am 
Originally posted by Killerwolf:
-Japan could use the 13.2 CA Mle.30 since they build it under license with the designation Type 93
added Type 93 HMG into Conquest
Originally posted by Killerwolf:
-There's a really annoying bug mostly with early war Japanese tank AI (mainly the Type 89) that makes them constantly turn their turret to face the front with the rear machine gun, those tanks all have HE shells/hull MGs so there isn't really a need for them to do this and this usually gets them killed when another tank shows up with their slow turret rotation.
fixed
Originally posted by Killerwolf:
-Small issue but this has been a long-standing thing with many MoW style mods, Japanese tanks for some reason use the Type 96/99 MG on their turret as AA even tho these guns were never used for tanks, I saw that you have a Type 97 tank mg model so replacing the AA 96/99s with that would make sense.
fixed
Originally posted by Killerwolf:

-The mag on the Boys AT rifle model is offset to the rear.
fixed
Originally posted by Killerwolf:

-Is the Type 4 rifle ever used ingame? I saw that you have a model but its not on any of the late war units (same for the Type 97 20mm but I'd guess thats still WIP).
mod has infantry with Type 4 rifle (doctrine unit for MP)
Originally posted by Killerwolf:

-Very small detail but the Type 91 mg model ingame is a Type 92, a Type 11 would be more accurate since its almost the same gun.
replaced
Originally posted by Killerwolf:

-The Sten Mk.III uses a Mk.V model, the Mk.II would probably be a better placeholder.
added new 3d model of Mk.III
Originally posted by Killerwolf:

-The Type 92 MMG still has that issue where the loader and gunner are offset to the left from the gun
fixed
Last edited by Normand; 19 May, 2022 @ 11:46am
Killerwolf 20 May, 2022 @ 5:48am 
Originally posted by Normand:
added Type 93 HMG into Conquest
why conquest only? I'd love to use it in skirmish as well since thats how I usually play the game.

Oh and I found another bug
-Chi-Ha Kai has access to the "Type APHE II 47mm" shell ingame but when you loaded it the gun aims straight up and only up, so currently this shell is unusable.
Normand  [developer] 20 May, 2022 @ 5:55am 
Originally posted by Killerwolf:
why conquest only? I'd love to use it in skirmish as well since thats how I usually play the game.
Please count German/Soviet vehicles in MP mode / local skirmish.
Japan has more now.
You should delete something to include new unit (optimization reason).
Last edited by Normand; 20 May, 2022 @ 5:57am
Killerwolf 20 May, 2022 @ 7:18am 
Does the total amount matter, or only how many vehicles at a time regarding early/mid/late war and doctrine?
I'd just limit it to early war for now since early war currently doesn't have the Type 92 (Lewis style) gun and maybe add it to a defensive doctrine later.
Killerwolf 29 May, 2022 @ 12:44am 
-Chi-Ha Kai AA machine gun doesn't fire for me, neither the AI nor in DC.
-I feel like the 120 Chi-Ha short gun is a bit too inaccurate at this point, especially late war the reload rate and limited armor already gives it a disadvantage compared to say an IS2.
I can still hold my own against AI with it but I bet in PvP this would turn into a problem.
Normand  [developer] 29 May, 2022 @ 12:50am 
Originally posted by Sir Valentine:
https://imgur.com/a/d5JVqaX
Bug
Next time please post content of the 'options.set' file from your profile folder
C:\Users\______\Documents\my games\gates of hell\profiles\_____

It will be interesting to know about mods section of this file
{mods

}
Last edited by Normand; 29 May, 2022 @ 1:12am
It appears that British Infantry are not being properly supplied with bandages from supply crates and trucks. I am unsure if this is also the case with other factions other than the U.S. which doesn't share this problem.

Also, will there be any balancing done on population cost for units in conquest?
Last edited by Blood Warren the Ladshi 「OMEGA; 1 Jun, 2022 @ 5:46pm
Sir Valentine 3 Jun, 2022 @ 7:10pm 
Originally posted by Normand:
Originally posted by Sir Valentine:
https://imgur.com/a/d5JVqaX
Bug
Next time please post content of the 'options.set' file from your profile folder
C:\Users\______\Documents\my games\gates of hell\profiles\_____

It will be interesting to know about mods section of this file
{mods

}

Will do!
Sir Valentine 3 Jun, 2022 @ 7:16pm 
{options
{video
{adapter "NVIDIA GeForce RTX 2070 with Max-Q Design"}
{resolution
{custom_mode "1536x804"}
{mode "1536x804"}
}
{window_mode windowed}
{preset low}
{hdr 0}
{vertical_sync}
{antialiasing none}
{fxaa 0}
{detail detail_above_low}
{shadow low}
{filtering trilinear}
{model_quality low}
{fx_quality low}
{bumpType none}
{specular}
{environment}
{water_quality low}
{grass 0}
{lens_effects_options low}
{lens_refraction 0}
{dof 0}
{softIntersection 0}
{_ssao low}
{fake_translucency 0}
{glow 0}
{rim_light 0}
{filmGrain 0}
{alphaToCoverage 0}
{clip_distance 0.35}
}
{sound
{speaker_config use_system_settings}
{rate "22_khz"}
{buffers "16"}
{enable_hit_sound}
{volume
{master 30}
{effects 20}
{emotions 30}
{environment 20}
{interface 0}
{game_music 10}
{narrator 100}
}
}
{game
{difficulty easy}
{fog_of_war fog_realistic}
{manual_mode dc_mode}
{subtitles}
{invert_mouse_wheel 0}
{invert_camera_third_person 0}
{camera_scroll_speed 0.2}
{camera_rotate_speed 1}
{camera_speed_third_person 0.2}
{mouseout_camera_movement}
{hints}
{action_by_left_click 0}
{threat_markers}
{global_chat}
{autosave}
{mouse_navigation}
{show_scene_actor_buttons}
{selection_circle
{start_radius 64}
{growth_per_second 256}
{max_radius 256}
}
{multiplayer
{userName "Sir Valentine"}
{gameEnum ""}
{message_chatwheel
{message_chatwheel_team_v2 "3 6 7 1 2 0 9 8"}
{message_chatwheel_allchat_v2 "3 6 7 1 2 0 9 8"}
}
{notification_chatwheel
{chatwheel_variants "6"}
{top attackhere}
{topright defendhere}
{bottomright enemyhere}
{bottom goinghere}
{bottomleft helphere}
{topleft watchout}
}
}
}
{mods
"mod_2537987794"
}
}
Sir Valentine 3 Jun, 2022 @ 7:28pm 
https://imgur.com/a/Y7C3wvT

Originally posted by Normand:
Originally posted by Sir Valentine:
https://imgur.com/a/d5JVqaX
Bug
Next time please post content of the 'options.set' file from your profile folder
C:\Users\______\Documents\my games\gates of hell\profiles\_____

It will be interesting to know about mods section of this file
{mods

}

The setting file contents is above.
pure*牛奶 5 Jun, 2022 @ 9:53pm 
America flamethrower tank can't fire。:KingSkull:
NotTank 9 Jun, 2022 @ 10:28am 
Italian M14 and M15 tanks have "bugged" wheels, i have photos that can explain better what i'm talking about , it's only a visual bug but i feel it's still important to report it nonetheless
Normand  [developer] 9 Jun, 2022 @ 11:28am 
Originally posted by TheLastTank:
Italian M14 and M15 tanks have "bugged" wheels, i have photos that can explain better what i'm talking about , it's only a visual bug but i feel it's still important to report it nonetheless

Where did you find bug?
https://youtu.be/U3hufYn5knk
NotTank 9 Jun, 2022 @ 11:57am 
Originally posted by Normand:
Originally posted by TheLastTank:
Italian M14 and M15 tanks have "bugged" wheels, i have photos that can explain better what i'm talking about , it's only a visual bug but i feel it's still important to report it nonetheless

Where did you find bug?
https://youtu.be/U3hufYn5knk

https://imgur.com/nqZWmaT
https://imgur.com/SnZTftn
these invisible squares when selecting the unit, it's present on the cannon too
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