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Nahlásit problém s překladem
1. I have problems with the skeleton of the model and when applying animation to the model, chaos occurs (I'm trying to figure it out, because I'm not a professional in using a blender)
2. I'm a little lazy)
3. I redo Ahri from scratch already 3 times
So I don’t forget about anyone and I want to finish this model already!
it was my first experience of working with blender however, but I've found some methods to make it work at least a little
apparently the models have overlapping vertices or something like that EVERYWHERE, like there are literally 12k of vertices that you can delete by merging vertices (or something like that, I hope you know what I mean), and then it should work better..? I'm not sure about the skeleton though, I was just trying to make it work with some other model's skeleton
There are no problems with porting the model to the game, everything is connected, I learned this from the tutorials, the main problem is the skeleton, but I use a skeleton from another model (how else), but the bones need to be moved so that they match the model and I moved the model adequately , too, no problem, the problem is how the animations are superimposed, which, as I understand it, also move the bones as needed and therefore sometimes the legs can be twisted, the fingers can be incorrectly bent, etc.
good luck with that, I hope we'll see wild rift ahri soon :P
Also yeah I am
bad news - C_hands will not be on release for all five models (later)
good news - Ahri almost ready for release!