Garry's Mod

Garry's Mod

KDA Evelynn All Out [P.M.]
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Don Juan  [ontwikkelaar] 19 jul 2021 om 6:09
KDA Wild Rift Roadmap
:p2blue:Ahri - in progress (100%)
:p2blue:Evelynn - (100%)
:p2blue:Akali - (100%)
:p2blue:Kai'Sa - (100%)
:p2blue:Seraphine - (100%)

We have done it. Thanks all for support!

* Will be updated as we work * :steamthis:

You can ask questions in the comments!
Laatst bewerkt door Don Juan; 21 aug 2021 om 9:49
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God bless this guy
Don Juan  [ontwikkelaar] 30 jul 2021 om 4:55 
The release of these kda models is delayed for several reasons.
1. I have problems with the skeleton of the model and when applying animation to the model, chaos occurs (I'm trying to figure it out, because I'm not a professional in using a blender)
2. I'm a little lazy)
3. I redo Ahri from scratch already 3 times

So I don’t forget about anyone and I want to finish this model already! :cleanfloppy:
I tried getting the evelynn model into gmod, and yea it... didn't go well
it was my first experience of working with blender however, but I've found some methods to make it work at least a little
apparently the models have overlapping vertices or something like that EVERYWHERE, like there are literally 12k of vertices that you can delete by merging vertices (or something like that, I hope you know what I mean), and then it should work better..? I'm not sure about the skeleton though, I was just trying to make it work with some other model's skeleton
Don Juan  [ontwikkelaar] 30 jul 2021 om 8:33 
Origineel geplaatst door ooo:
I tried getting the evelynn model into gmod, and yea it... didn't go well
it was my first experience of working with blender however, but I've found some methods to make it work at least a little
apparently the models have overlapping vertices or something like that EVERYWHERE, like there are literally 12k of vertices that you can delete by merging vertices (or something like that, I hope you know what I mean), and then it should work better..? I'm not sure about the skeleton though, I was just trying to make it work with some other model's skeleton

There are no problems with porting the model to the game, everything is connected, I learned this from the tutorials, the main problem is the skeleton, but I use a skeleton from another model (how else), but the bones need to be moved so that they match the model and I moved the model adequately , too, no problem, the problem is how the animations are superimposed, which, as I understand it, also move the bones as needed and therefore sometimes the legs can be twisted, the fingers can be incorrectly bent, etc.
oh then I have no idea... :( maybe it has something to do with the proportions of the body, or something like that
Don Juan  [ontwikkelaar] 30 jul 2021 om 8:55 
Origineel geplaatst door ooo:
oh then I have no idea... :( maybe it has something to do with the proportions of the body, or something like that
no, I set everything up well, I need to conjure with the skeleton, I want them to look very good when posing :p
Don Juan  [ontwikkelaar] 30 jul 2021 om 8:55 
I think I'm close to a normal skeleton
alright then I think I can't really help with anything since I only used blender for 2 days lmao
good luck with that, I hope we'll see wild rift ahri soon :P
Don Juan  [ontwikkelaar] 30 jul 2021 om 18:15 
Origineel geplaatst door ooo:
alright then I think I can't really help with anything since I only used blender for 2 days lmao
good luck with that, I hope we'll see wild rift ahri soon :P
Good news! Believe it or not, I figured out the qc file completely (there was a problem in it) and the skeleton worked as it should! it remains to place the current bones in places ... and another question, @ooo - are you Russian?
Oh that's great news :steamhappy: So now Ahri's model works as intended? You've done some great work there I think :p
Also yeah I am
Don Juan  [ontwikkelaar] 5 aug 2021 om 14:39 
Okay, I have good news and bad news
bad news - C_hands will not be on release for all five models (later) :steamthumbsdown:
good news - Ahri almost ready for release! :steamthumbsup:
Laatst bewerkt door Don Juan; 5 aug 2021 om 14:40
Ну получается остались только Серафина, Акали и Кей'са
Оооо Акали. Повезло-повезло. Сразу видно. Работящий парень
Origineel geplaatst door HyperionX:
Hello

I'm just here to report these problems

1.Ahri's eyeballs and Evelynn's eyes,claws and glasses texture problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2577628801 before the light

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2577628870 after the light(fixed)

2.Evelynn's eye texture problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2577628928 before the light

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2577629025 after the light(fixed)

P.S:1 and 2 are similar problems

3.Evelynn's eyes,claws and glasses are not glowing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2577629087 with glasses
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2577629133 without glasses
I have the same problem
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