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maybe for new alts manaphy/Sableye/Palkia
Amphaross and Kecleon could be cool colors too
Drowzee works as a yellow skin, and it is what sets the whole game in motion
I do really appreciate the color references to the 3d games
But tbh I'm no expert on comp balance, but I think they don't feel that spammy or anything, just dig feels a bit too one note, I do think that buffing dig to have a lot more control over distance and maybe angle would really help to make the character feel a lot faster and sneakier than they already do
My suggestion would be removing the stun when opponents get hit, and remaking side b into a movement tool instead of what it is now. Though how and if you change it is up to you. I will say apart from this one complaint this is by far my favorite workshop character!
Some attacks feel inconsistent at times, which I think is usually due to small hitboxes?
Vanilla hitboxes usually extend outside the body animation a bit more.
I also got confused by bair at first, because he stays in the pose long after the hitbox ends. https://i.gyazo.com/106f0c221819da40814081ca295255bd.png
utilt rock being blocked by platforms sometimes significantly decreases its range, though maybe that's intended.
Two little things, which both come from moves the opponent can just escape by mashing dodge.
One is the jab combo's second to third hit, idk if that's intensional.
Second one is the up-smash tho and I cannot imagine that this is on purpose.
I know it's weird asking years after release, but I would love if these two get fixed.
Thanks for the character btw, he's great otherwise!