Team Fortress 2

Team Fortress 2

Community Cosmetic Weapon Locker Proposal
Going against the grain
inb4 "nice necro"

I'm gonna go out on a limb here and say this probably shouldn't be a thing in the game, and I'll tell you why.

As if this game isn't spaghetti coded with enough gigabytes of virtually worthless cosmetic content as it is, here's an item that promises to FURTHER explode the game's filesize with regular additions of weapon reskins that you're going to have to memorize the functionality of, and will likely mess with you mentally.

No, thanks. It's a fun idea on paper, and there isn't an inherent issue with trying to build pipelines for new content to be added, but with the proposed execution, this item in practice wouldn't just be pointless, it'd be actively harmful for the actual gameplay.

1: Identifying an enemy's weaponry on the fly can be critical to the outcome of a fight, influencing how you react to them. By introducing this "regular interval weapon reskin" idea into the game, you're making it so people have to very regularly memorize each new reskin and mentally match it to a gun. War Paints (And Festivizers, to a lesser degree) as it is ALREADY have to deal with this issue, and all THEY do is change the TEXTURE of a given weapon, not its shape. As an example, you ever seen a Steel Brushed Reserve Shooter? Looks almost exactly like a Stock Shotgun from a distance, and in a fight, you're DEFINITELY not gonna process what you're looking at beyond a quick glance.

2: War Paints are tiny in comparison to an entire weapon model's filesize, and you're promising these to be added on a regular basis? If you thought this game was bloated before, this addition would amplify it 10x. You're basically packaging a zip bomb, disguised as a TF2 asset pack.

3: Instead of this, you could just.. install a mod for the thing you want. Very easily. It'd save you filespace, by only installing the things you WANT, and it defeats the entire purpose of this thing because mods are free and this would presumably be not free. If you promised statistically unique weapons, this would have more value then, but it would also become very blatantly Pay to Play, which Valve doesn't usually take kindly on in their F2P titles.

I can understand if you're thirsty for content, but why would I want to buy one of these when I could just spend five minutes on GameBanana for free, yknow?
Naposledy upravil casey; 19. čvn. v 19.21
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Zobrazuje se 12 z 2 komentářů
RetroMike  [vývojář] 21. čvc. v 12.05 
That's fair. Honestly I would prefer the weapons on the Workshop to become full fledged new weapons, but that isn't in the cards. This was just a pitch to see some of that hard work get rewarded.
To be honest I think we as a playerbase underestimate the potential of game balances, rather than new weapons altogether
Aside from the fact that there are a ton of really busted weapons that need to be toned back, and underpowered garbage that need buckets of steroids pumped in to reach viability, weapon rebalances can often make old weapons FEEL like new ones, if only due to a complete statistical overhaul like with the Pocket Pistol. Considering a balance like that, paired with a new weapon model or something, and basically all you're getting with a new weapon in comparison at that point is a new weapon model, something you could get with a mod anyway
idk I'm very conservative about filespace
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Zobrazuje se 12 z 2 komentářů
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