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-Anakin paired with Ashoka and 'stealth' for all "Force Sensitive" heroes.
-Ki-Adi_Mundi and his 21st Nova Corps Legion
-DSD1 (spider droid), mobile Anti-Infantry with a Heavy Laser cannon, that can be deployed as stationary Anti-Air
-use LA-AT animations for the landing of Clone Infantry and AT-TEs
-give STAP and BARC Speeders the flight movement on the battlefield
-give STAP and 74-z Speeders continues movement like the Rebellion Snowspeeder
I also noticed that while it seems to have been fixed on the progressive maps, the largest FTGU map still has unmarked connections between Gamorr and its various neighbors, those even work for trade ports.
Additionally, if you fiddle with the planets themselves at all, maybe you could overhaul which planets have the trade port trait, as there are a few planets with it that only have 2 connections, making them a little pointless.
My final suggestion would be to add a hyperspace route from Bakura to Raydonia, making it possible to bypass the core on the western side. In fact, I would like to have more "Backdoor" planets that you need to keep an eye on.
Thanks for reminding me about the FTGU map trade routes, they'll need fixes.
I'll definitely consider adding a "backdoor" there. It's an area of space that's always been difficult to make unique as there's not a lot there.
just a random idea thrown out.
(Copy pasted from comments after I deleted, totally my bad for wrong placement my guy, thanks for all your work so far!)