STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: FotR 1.5 - Gigantic Galactic Conquest Mappack Submod (Updated May 30th)
 This topic has been pinned, so it's probably important
Skeletor  [developer] 3 Aug, 2021 @ 7:10am
Suggestions
Feel free to make suggestions for the mod here.
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Showing 1-14 of 14 comments
VadersF1st 17 Aug, 2021 @ 7:43am 
i believe youve already read my previous comments but this is a discussion so... increase the cap to 300.Increase the money income slightly and when playing as the republic,the worlds you win by diplomacy ought to have larger defense forces because you loose them all 1 week after winning them over..
BigBacon 18 Aug, 2021 @ 4:45am 
New heroes for both ground and space would be great like in your Thrawn's Revenge version of this submod. Maybe more hero options for order 66/65?
Last edited by BigBacon; 10 Sep, 2021 @ 7:31am
StarfoxU 18 Aug, 2021 @ 11:51am 
You should add minor factions like death watch
StarfoxU 18 Aug, 2021 @ 11:51am 
And have some planets revolt after order 66
MightyMez1a 17 Nov, 2021 @ 7:50am 
PLZ! PLZ! PLZ! PLZ!

-Anakin paired with Ashoka and 'stealth' for all "Force Sensitive" heroes.
-Ki-Adi_Mundi and his 21st Nova Corps Legion
-DSD1 (spider droid), mobile Anti-Infantry with a Heavy Laser cannon, that can be deployed as stationary Anti-Air
-use LA-AT animations for the landing of Clone Infantry and AT-TEs
-give STAP and BARC Speeders the flight movement on the battlefield
-give STAP and 74-z Speeders continues movement like the Rebellion Snowspeeder
Jennaida 10 Jul, 2023 @ 9:02pm 
Glad to see the update for 1.3, will the sub-submods ever be adapted, with the planet population upgrade and the higher combat numbers especially?
Skeletor  [developer] 10 Jul, 2023 @ 9:08pm 
The sub-submods will be updated, I'm just short on time and there's more pressing things to adjust in the main submod right now.
NickRhinstein 10 Sep, 2023 @ 2:34pm 
I figure that, if 260 is about the limit after which the game becomes too laggy, that maybe a few planets could stand to be replaced. A number of planets who are currently not on the biggest map but have some neat specialties include: Ixtlar (500 credit base value), Byss (Cloning slot plus high value), Khomm (Cloning slot), Arkania (Cloning and mining slots). Those planets are generally more attractive than worlds like Zanbar, Lola Sayu or Tangrene, so I would suggest to maybe take out a few low-value planets that do not offer special buildings in the more dense clusters and instead add planets that have something special or have very high "stats."

I also noticed that while it seems to have been fixed on the progressive maps, the largest FTGU map still has unmarked connections between Gamorr and its various neighbors, those even work for trade ports.

Additionally, if you fiddle with the planets themselves at all, maybe you could overhaul which planets have the trade port trait, as there are a few planets with it that only have 2 connections, making them a little pointless.

My final suggestion would be to add a hyperspace route from Bakura to Raydonia, making it possible to bypass the core on the western side. In fact, I would like to have more "Backdoor" planets that you need to keep an eye on.
Skeletor  [developer] 10 Sep, 2023 @ 8:19pm 
Eventually, I'll get around to redoing the FoTR progressive maps and swapping planets was going to be part of that project. I'll certainly consider adding Khomm and Arkania. However, the addition of some others is problematic, like Byss, best case scenario is an appearance in a potential historical GC like Labyrinth of Evil. Also, some planets like Lola Sayu are non-negotiable as they appear in the Clone Wars TV show. Regardless, there's certainly options that I'll experiment with in the future.

Thanks for reminding me about the FTGU map trade routes, they'll need fixes.

I'll definitely consider adding a "backdoor" there. It's an area of space that's always been difficult to make unique as there's not a lot there.
Zoey Womp 11 Sep, 2023 @ 8:55am 
any possibility of adding a super small map like 20-40 planets for either FTGU or the normal GC? I miss the type of playstyle the smaller maps lead to where you can just super stack fleets and it feels more like a board game than a campaign map
Skeletor  [developer] 11 Sep, 2023 @ 9:54am 
Possibly, it's been mentioned in the past.
NickRhinstein 7 Nov, 2023 @ 12:02pm 
Regarding the western backdoor approach, perhaps you could add Zonoma Sekot as a backdoor planet in the west, as that planet appeared on the galactic stage a few years before the Clone Wars.

just a random idea thrown out.
Pokey1751 14 Sep, 2024 @ 12:28pm 
more starting credits for 1 planet start please as 8000 is not enough to make a decent starting fleet and ground forces maybe 20000. that or make it so the starting planet gives more credits a week like 2000 could be a good number
Is there any way we could get ALL of the planets as an option? (I know its insane) but sometimes I won't get a planet that I enjoy, like Ghorman, Alderaan, Chandrila, Arkanis, Ilum, Typhon, etc. and it'd be cool to basically manage the whole galactic scale of conquest

(Copy pasted from comments after I deleted, totally my bad for wrong placement my guy, thanks for all your work so far!)
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