Garry's Mod

Garry's Mod

GM_The_Wolf's_Den
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⸸ₓナイトメアₓ⸸  [개발자] 2021년 7월 18일 오전 4시 17분
Thoughts on this?
How do you guys feel about these things?

1. Having combine as your allied soldiers.

2. having the friendly fire and non combatant screen and stuff like that.


I know it may be slightly annoying if you miss-click but i wanted it to be as close to the base mission.
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ravmar314 2021년 7월 18일 오전 8시 45분 
i love it!
ravmar314 2021년 7월 18일 오전 8시 45분 
make part 2.
⸸ₓナイトメアₓ⸸  [개발자] 2021년 7월 18일 오후 1시 32분 
once i learn how to make caves in hammer then i will
Can of Tuna 2021년 7월 18일 오후 8시 12분 
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
Doge Gosling 2021년 7월 19일 오전 5시 42분 
1. Immerses really well, until they get stuck (RIP)
2. Not really a fan of this...






*We do be committing some war crimes*


Still a great map overall, it'd be awesome to see if you can make Part 2 of this map or another GMod recreation of a MW map!
Doge Gosling 님이 마지막으로 수정; 2021년 7월 19일 오전 5시 43분
⸸ₓナイトメアₓ⸸  [개발자] 2021년 7월 19일 오전 6시 26분 
Can of Tuna 님이 먼저 게시:
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
yeah i think its mainly because the hallway is so thin. the amount of paths that the ai have to take overwhelm that beginning hallway. and i really couldnt find a way to fix this.
⸸ₓナイトメアₓ⸸  [개발자] 2021년 7월 19일 오전 6시 29분 
dogedacwutedawg 님이 먼저 게시:
1. Immerses really well, until they get stuck (RIP)
2. Not really a fan of this...






*We do be committing some war crimes*


Still a great map overall, it'd be awesome to see if you can make Part 2 of this map or another GMod recreation of a MW map!
1. yeah thats the ai's fault.

2. ok ill keep note of this.

3. as of the part 2, i need to learn on how to make cave systems and as soon as i get it down i will... Next map that imma make other than the part 2 of this is Piccadilly Circus. I really do love the chaos that goes on in that map.
Bottom Fragger 2021년 7월 19일 오후 1시 14분 
This map was a blast to play through tactically! My only issue I had was that the combine when moving into the second building would stare straight up at the 3rd floor and get stuck staring, or they would just not move in at all. But for the most part it was fun!
⸸ₓナイトメアₓ⸸  [개발자] 2021년 7월 19일 오후 1시 23분 
when the guy bursts through the door on the second floor wait until the combine get into position before killing the guy in the bathroom. if you kill him too early the ai breaks. thats the devs of the games fault.
Pro Spicy 2021년 8월 6일 오전 10시 49분 
Hey you think you can use the sas from csgo instead of the combine if you cant then its ight, Mod is still tons of fun
Mooster 2021년 8월 14일 오후 6시 11분 
Nightmare10_31_15 님이 먼저 게시:
Can of Tuna 님이 먼저 게시:
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
yeah i think its mainly because the hallway is so thin. the amount of paths that the ai have to take overwhelm that beginning hallway. and i really couldnt find a way to fix this.
I think it would have been easier to just teleport the npc into the position while the player doesnt see him
⸸ₓナイトメアₓ⸸  [개발자] 2021년 8월 15일 오후 5시 40분 
I have thought of this but the main problem with that is since they rely on you to be the one who aparently kills everyone, it would have to be small things like background npc's and such. but idk... ill try to take advantage of that later on.
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