Garry's Mod

Garry's Mod

GM_The_Wolf's_Den
 Dette emnet er festet, så det er nok viktig
⸸ₓナイトメアₓ⸸  [utvikler] 18. juli 2021 kl. 4.17
Thoughts on this?
How do you guys feel about these things?

1. Having combine as your allied soldiers.

2. having the friendly fire and non combatant screen and stuff like that.


I know it may be slightly annoying if you miss-click but i wanted it to be as close to the base mission.
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ravmar314 18. juli 2021 kl. 8.45 
i love it!
ravmar314 18. juli 2021 kl. 8.45 
make part 2.
⸸ₓナイトメアₓ⸸  [utvikler] 18. juli 2021 kl. 13.32 
once i learn how to make caves in hammer then i will
Can of Tuna 18. juli 2021 kl. 20.12 
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
Doge Gosling 19. juli 2021 kl. 5.42 
1. Immerses really well, until they get stuck (RIP)
2. Not really a fan of this...






*We do be committing some war crimes*


Still a great map overall, it'd be awesome to see if you can make Part 2 of this map or another GMod recreation of a MW map!
Sist redigert av Doge Gosling; 19. juli 2021 kl. 5.43
⸸ₓナイトメアₓ⸸  [utvikler] 19. juli 2021 kl. 6.26 
Opprinnelig skrevet av Can of Tuna:
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
yeah i think its mainly because the hallway is so thin. the amount of paths that the ai have to take overwhelm that beginning hallway. and i really couldnt find a way to fix this.
⸸ₓナイトメアₓ⸸  [utvikler] 19. juli 2021 kl. 6.29 
Opprinnelig skrevet av dogedacwutedawg:
1. Immerses really well, until they get stuck (RIP)
2. Not really a fan of this...






*We do be committing some war crimes*


Still a great map overall, it'd be awesome to see if you can make Part 2 of this map or another GMod recreation of a MW map!
1. yeah thats the ai's fault.

2. ok ill keep note of this.

3. as of the part 2, i need to learn on how to make cave systems and as soon as i get it down i will... Next map that imma make other than the part 2 of this is Piccadilly Circus. I really do love the chaos that goes on in that map.
Bottom Fragger 19. juli 2021 kl. 13.14 
This map was a blast to play through tactically! My only issue I had was that the combine when moving into the second building would stare straight up at the 3rd floor and get stuck staring, or they would just not move in at all. But for the most part it was fun!
⸸ₓナイトメアₓ⸸  [utvikler] 19. juli 2021 kl. 13.23 
when the guy bursts through the door on the second floor wait until the combine get into position before killing the guy in the bathroom. if you kill him too early the ai breaks. thats the devs of the games fault.
Pro Spicy 6. aug. 2021 kl. 10.49 
Hey you think you can use the sas from csgo instead of the combine if you cant then its ight, Mod is still tons of fun
Mooster 14. aug. 2021 kl. 18.11 
Opprinnelig skrevet av Nightmare10_31_15:
Opprinnelig skrevet av Can of Tuna:
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
yeah i think its mainly because the hallway is so thin. the amount of paths that the ai have to take overwhelm that beginning hallway. and i really couldnt find a way to fix this.
I think it would have been easier to just teleport the npc into the position while the player doesnt see him
⸸ₓナイトメアₓ⸸  [utvikler] 15. aug. 2021 kl. 17.40 
I have thought of this but the main problem with that is since they rely on you to be the one who aparently kills everyone, it would have to be small things like background npc's and such. but idk... ill try to take advantage of that later on.
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