Garry's Mod

Garry's Mod

GM_The_Wolf's_Den
⸸ₓナイトメアₓ⸸  [developer] 20 Jul, 2021 @ 8:11am
Tip
Here are some things you might want to know.


1. To distinguish between threat and non threat, the threats are rebels and civs are the original civilian skin.

(So if someone looks like a threat but their not a rebel akin then dont shoot, or you might get the R.I.P screen)

2. If theres a script, please wait for their script to finish and dont buml into any of the combine, this isn't my fault it's just the way the ai works in this game.

3. On occasion the combine side is usually friendly. (Except for the Russian army) (they will look different.)



If I think of anything else then I'll add to this but as of now this stays as it is.
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Showing 1-4 of 4 comments
Doge Gosling 20 Jul, 2021 @ 11:23am 
"On occassion the combine side is usually friendly. (Except for the Russian army)"

Barkov will remember that.
⸸ₓナイトメアₓ⸸  [developer] 20 Jul, 2021 @ 11:26am 
once i make the final map, barkov can deal with his own problems... a little 1 on 1 eh?
Doge Gosling 20 Jul, 2021 @ 12:27pm 
That'd be hilarious.

Edit: It'd be gold if your GMod-version of Barkov is just Wallace Breen.
Last edited by Doge Gosling; 20 Jul, 2021 @ 12:28pm
⸸ₓナイトメアₓ⸸  [developer] 20 Jul, 2021 @ 12:29pm 
ill keep note of that, i might lol
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