MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
Starting mechs bug out after the 0.20 update
so i was playing with this mod as well as a good many others with everything fine and dandy (except for nightvision not working i think) but after this latest update i now am experiencing an issue where the starting mech i pick for my own slot (bay 1) on any mission has this weir bug as if it thinks there is a joystick connected and said non existent joystick is pitching all the way forward (down) and yawing to the left (or right, not too sure, this bug is confusing :q)

this keeps happening with that starter mech even if i switch to another mech iv'e brought with in bay 2-4 but it however luckily does not proceed to duplicate the problem on the other mechs i bring along even after switching to them.. i have no idea why this is happening as i have no joysticks or gamepads connected what so ever in any way shape or form..


any help to solve this issue would be very greatly appreciated as it really kinda ruins the game for me a bit as i now quite literally have to choose between either sacrificing the starter mech and the insuing repair costs of fixing it after every mission (usually from total destruction as it cannot defend itself what so ever as a result of the bug) or i have to turn on god mode when it is in danger to keep it from blowing up or some other arse end backwards silly solution.. :/

if a modlist would be helpful in solving then let me know i will post, got a lot of mods going :q again though everything ran perfectly fine in all aspects before the latest update for this mod.