MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
CitizenFive 13 Dec, 2022 @ 6:01am
I lost modules from my inventory after updating this mod
Last night I noticed that I was somehow losing weapons and other modules from my inventory and couldn't figure out where they were going or why. One example: in an earlier save I had 21 ERPPCs. But in my current game I had 0, and I hadn't sold or broken any.

After a lot of messing around, I kinda sorta figured it out, I think. I'm using Restore Traits from Nexus Mods (https://www.nexusmods.com/mechwarrior5mercenaries/mods/514) and I think it conflicts somehow with this mod now. It didn't used to, but apparently a newer version of this mod now has an option to save weapon loadouts for mechs in cold storage, and the option is enabled by default.

So, anyway, somehow it all got messed up.

Suppose I had 19 ERPPCs in storage and a mech with three ER PPCs equipped. I send it to cold storage but save its build with Restore Traits. I'd then have 21 ERPPCs in storage. When I brought the mech out of cold storage, Restore Traits would put the 3 ERPPCs back on it, reducing my stock in storage back to 19. That's how it worked before I updated my mods.

After I updated mods, sending the mech to cold storage did not increase my inventory from 19 to 21. It remained 19. Then, when I brought the mech out of cold storage, it was equipped with 3 ERPPCs, reducing my inventory in stock to 16. Over time, multiple swaps in and out of cold storage reduced my inventory of ERPPCs to zero.

I stopped the problem by finding the YAML mod option to store loadouts, turned it off, saved the game, and completely restarted MW5. I also had to go back to an old save, lose hours of game play, and lose hundreds of tons of gear and mechs, because I need the gear I had prior to the problem more than I need the gear I acquired after I started losing stuff.

I love this mod so much. It's the only reason I'm still playing MW5.... And I guess this mess is on me since I didn't scrutinize the updated mod options more carefully, but it never occurred to me that the mod would mess with cold storage loadouts. I guess it never occurred to me that it might save loadouts when Restore Traits was already doing the job so well... I mean, why put time into re-inventing a wheel when there's already a really good wheel?

In any case, just a suggestion, for whatever it's worth - maybe features or functions that alter or affect gear inventories ought to be turned off by default? Over the course of a week, one little activated toggle (that I didn't know existed) wrecked my game before I realized what was happening. If a new feature messes with stuff I've spent hundreds of hours accumulating, I'd much rather that feature disabled by default so i can turn it on when I'm ready and see what happens under controlled circumstances.
Last edited by CitizenFive; 13 Dec, 2022 @ 8:24am