MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
«Wyvern» 19 Feb, 2023 @ 3:54pm
[Bug Reports]
Primitive Items
The "Armor Ferro Primitive" can be bough from the market even if it says "0" available. After buying it and installing it on the mech, the weight is going Negative with a crazy value, like -1000+T. After removing it, the armor primitive isn't even refund. or reusable
What are uses of "primitive" items such as Primitive Engine, primitive cockpit, primitive armor, structure, etc ?

The Loadout Save and load button
If im saving a loadout, and leaving the loadout hangar without starting to work, coming back to the loadout hangar, and loading the previously saved loadout, its not using the items from the inventory. In other words, im able to duplicate items with saving and loading loadouts
Exemple If i use a naked mech:
-I put a tier 5 Gauss on it
-Im saving the loadout
-Leaving the hangar screen without "working"
-Entering the hangar again, i see the gauss lvl 5 in the inventory
-Now im loading the loadout
-I now have the Tier 5 gauss on the Mech, and the one still on the inventory
-Now if i put the 2 gauss lvl 5 on the mech
-Saving the loadout
-Leaving the hangar screen without "working"
-Entering the hangar again, i should see 2 gauss lvl 5
-Normally if im charging the previous loadout, i have 2 inventory lvl 5 gauss + 2 level 5 Installed gauss
EDIT: When we press "work" it sounds that it doesn't works. So it sounds to be a glitched fake / visual duplication

I have made the glitch with small lasers. I don't want to try it futher since i don't want to break my game, nor cheating

Friendly Fire Disabled
Friendly fire Disabled isn't protecting Allies Vehicles (Tanks Aircrafts etc) but it doesn't also protect Friendly Mercenaries
Last edited by «Wyvern»; 20 Feb, 2023 @ 5:22am
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«Wyvern» 19 Feb, 2023 @ 4:03pm 
I want to add in note that last update of the mod (0.43) has also multiplied by 4 the weight of the Modular armors (all marks, front and rear). I have no idea if its a bug, but it wasn't told on the changelog, and these aren't reliable anymore. good surprise when i have seen 20 from my 34 mechs in severe overtonnage :/
When it comes to reconstructing mechs from salvage, both the Marauder and Archer are a little broken; only the MAD-3R and ARC-2R are valid variants to construct from salvage. Locusts, Cicadas, King Crabs, and a few others I can confirm from experience are functioning normally (randomly rolling any non-hero variant)
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