MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
Where are the engines?
There is something i don't understand after enabling this mod. What happens to your engines and where do you buy them? Please help.
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Zobrazeno 18 z 8 komentářů
Same for me, had to start a new Savegame then it worked.
cszolee79  [vývojář] 22. říj. 2021 v 9.51 
If you added the mod to an existing savegame, just travel around a bit and engines (and all other internals) will spawn on the refreshed markets.
cszolee79 původně napsal:
If you added the mod to an existing savegame, just travel around a bit and engines (and all other internals) will spawn on the refreshed markets.

So if I'm in an early save, and I use your mod, your mod basically bankrupts us?

Engines are millions of c-bills and now none of my mechs have them.
All I wanted to do was save some loadouts. Tired of rebuilding my mechs everytime I store them.
Now I have a ship full of mechs with no engines, aka scrap metal.
Where the heck are all the engines that were on them???
If this doesn't go back, I am swearing of "mods" for good.
cszolee79 původně napsal:
If you added the mod to an existing savegame, just travel around a bit and engines (and all other internals) will spawn on the refreshed markets.

So if I'm in an early save, and I use your mod, your mod basically bankrupts us?

Engines are millions of c-bills and now none of my mechs have them.
Same thing happened to me, all my mechs I owned were missing components not just the engines. used the timeline to move ahead untill every thing popped into the market, but none of the missing components I was missing popped into my inventory/mechs. Was really looking to use this mod.
EDIT: Started a new game with this mod skipped the tutorial and No engine.......in my only mech :(
Naposledy upravil Mad Squirrel; 26. pro. 2021 v 1.42
Same problem here: applied it, and engines are absent on everything.

Even if this mod works, we shouldn't have to buy new engines for existing mechs as a work-around. Something like that can cripple an entire playthrough.
ChuToy_89 původně napsal:
Same problem here: applied it, and engines are absent on everything.

Even if this mod works, we shouldn't have to buy new engines for existing mechs as a work-around. Something like that can cripple an entire playthrough.

It's something the developer of this mod has stated multiple times before. This modset completely changes the ways mechs are constructed and the MW5 modtools aren't easy to work with. The developer clearly stated that this would happen to your savefiles so either start anew or don't play this mod.
cszolee79  [vývojář] 10. led. 2022 v 12.50 
Just to mention, version 0.8.something added support for vanilla savegames, and everyone will get all their mech's (active and cold storage) engines, engine DHS, structure (endo) and armor (ferro) where applicable, for free. If you have 80 mechs in cold storage, you'll get 80 engines, and as many Engine Double Heatsink, Endo and Ferro eqipment as your owned mechs have in their base loadouts.
Active mechs will even get these automatically installed for no cost or time, if possible by the equipment rules (cant install XL engine on your Cyclops Sleipnir if you have an AC20 in the side torso, since the engine needs 3 crits, and ac20 is 10 crits, similarly, can't install Endo if you have less than 14 free crits, etc).
Naposledy upravil cszolee79; 10. led. 2022 v 12.52
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