MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
lalala 20 Jun, 2022 @ 12:49pm
Can't create work order
I try to fix my mech, I have money and parts, but when I press "start work" I get 100k cbil deducted and the message "can't start work order"

There are no errors or warnings displayed at the bottom left. Tonnage etc all np.
Last edited by lalala; 20 Jun, 2022 @ 12:50pm
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Showing 1-15 of 15 comments
lalala 20 Jun, 2022 @ 12:53pm 
Something odd that might be related to the problem:

2x T1 flamers are destroyed. I have exactly 2x T1 flamers in stock. When I press "repair all", it does not replace the flamers for whatever reason. I can manually replace them. But then I get the error when starting the work.

Oh wait. I think I know what the problem might be. Actually its 4x flamers destroyed. I thought its 2x, because after clicking "repair all", I had two left. But it turns out, the 2x I have in stock are simply not deducted, when pressing "repair all". So I guess the issue is, that when manually placing the 2x flamers, I have in total 4x flamers I want to equip, but actually posses only 2x.

The bug is, the repair does not deduct the flamers from stock.
Last edited by lalala; 20 Jun, 2022 @ 12:56pm
Kramit The Frog 20 Jun, 2022 @ 6:30pm 
Yeah that "unable to start work order" issue is usually when you're accidentally double dipping on parts somehow. I get it most often when I'm playing multiplayer and my buddy takes the last of an item for his new build and starts the work order before I start mine.
lalala 21 Jun, 2022 @ 12:19pm 
I did not do anything "aciddental". The "repair all" function does not deduct the quantity applied from my inventory. I don't see a way in SP to drop something myself without it being removed from my inventory. And the most annoying thing is that I lose money even though the order is not created. This makes repair all unusable to me. The only thing I can do accidentally is use the repair all function ;P
Last edited by lalala; 21 Jun, 2022 @ 12:19pm
Kramit The Frog 21 Jun, 2022 @ 7:42pm 
If the identical spares for destroyed components are in your inventory then yes, the repair all button will indeed pull it for replacement. And I'm not claiming our issues are identical. I'm adding a comparable scenario that adds some info to help figure out the game logic that results in said issue. Just trying to be helpful.
lalala 22 Jun, 2022 @ 11:28pm 
Why are you jumping into defense positions? Holy!

1. I did not say anything about your case.
2. You actually did say a a thing that might confuse the dev regarding my case, so I wanted to be helpful and clarify. This is not happening when you drop (aicdentally) yourself something more than you have, as its impossible, but when the repair all button drops stuff without deducting the count from inventory.

just wanted to be helpful.
Last edited by lalala; 22 Jun, 2022 @ 11:31pm
Kramit The Frog 23 Jun, 2022 @ 3:32pm 
Eh, my bad then, I must have misread your tone. No worries. Let’s just hold hands and be helpful together lol
lalala 24 Jun, 2022 @ 11:43am 
Sure :) :steamthumbsup:
Doom monkey 7 Jul, 2022 @ 10:38am 
I think you can get this if you use a "load layout" as well. I had to manually put all the weapons on a mech to avoid getting this issue. So, if you want to avoid this, don't hit 'repair all' or load default or load layout, just remove everything and add it one at a time.

I even did a partial repair, engines and other things and then did another set of changes with the weapons. i think it's caused (as someone says above) when YAML is assigning a weapon that you don't have in your inventory, or maybe you just have enough of in your inventory.
Flare34 31 Jul, 2022 @ 10:20pm 
Here's a fun fact. You can't do the campaign if all you have is YAML as a mod. It will not let you do the "repair the centurion" part before you do the first mission. You have to turn the mod off, get through that part, and turn it back on.
Tankfriend 16 Aug, 2022 @ 2:25pm 
Originally posted by lalala:
I try to fix my mech, I have money and parts, but when I press "start work" I get 100k cbil deducted and the message "can't start work order"

There are no errors or warnings displayed at the bottom left. Tonnage etc all np.
Getting something similar to this, maybe it's related?
I'm seeing some weird -1000 center torso work orders turning up on some mechs (haven't identified a pattern as to where it does or does not appear) whenever I want to change something about them. Any work orders with these things in them fail to start and seem to cost some cbills, anyway. Simple repairs from the mech hangar are still possible, though,
Any idea where those might be coming from? Maybe some mod incompatibilities?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850019471
Last edited by Tankfriend; 16 Aug, 2022 @ 2:30pm
cszolee79  [developer] 28 Aug, 2022 @ 1:46pm 
This should be all fixed now.

To elaborate: the -1000 item is basically a cheat equipment with -1000t weight, just so we can bypass the hardcoded weight check at the drop deployment screen. It adjusts the mech's weight that the game's vanilla code calculates so they are not overtonnage and block launch.
With updates since this thread, it'll always be installable - the cant start work order always happens when you try to install something that is not in the inventory.
On that thought - items replaced by repair all in mechlab are now correctly "earmarked" from the inventory as well. They caused the same problem, recently on Baradul's stream that helped identify it.

Hopefully this bug will not pop up ever again.
lalala 28 Aug, 2022 @ 1:50pm 
thx :steamthumbsup:
Tankfriend 28 Aug, 2022 @ 2:18pm 
Originally posted by cszolee79:
This should be all fixed now.

To elaborate: the -1000 item is basically a cheat equipment with -1000t weight, just so we can bypass the hardcoded weight check at the drop deployment screen. It adjusts the mech's weight that the game's vanilla code calculates so they are not overtonnage and block launch.
With updates since this thread, it'll always be installable - the cant start work order always happens when you try to install something that is not in the inventory.
On that thought - items replaced by repair all in mechlab are now correctly "earmarked" from the inventory as well. They caused the same problem, recently on Baradul's stream that helped identify it.

Hopefully this bug will not pop up ever again.
Great, thanks for the work!
On that note, I haven't seen this issue pop up, again, so far.
Last edited by Tankfriend; 28 Aug, 2022 @ 2:20pm
kaideliany12 29 Aug, 2022 @ 12:56pm 
Originally posted by cszolee79:
This should be all fixed now.

To elaborate: the -1000 item is basically a cheat equipment with -1000t weight, just so we can bypass the hardcoded weight check at the drop deployment screen. It adjusts the mech's weight that the game's vanilla code calculates so they are not overtonnage and block launch.
With updates since this thread, it'll always be installable - the cant start work order always happens when you try to install something that is not in the inventory.
On that thought - items replaced by repair all in mechlab are now correctly "earmarked" from the inventory as well. They caused the same problem, recently on Baradul's stream that helped identify it.

Hopefully this bug will not pop up ever again.



Still getting this issue v: Any ideas on how to fix?
Ian Longway 31 Aug, 2022 @ 7:29am 
Originally posted by kaideliany12:
Originally posted by cszolee79:
This should be all fixed now.

To elaborate: the -1000 item is basically a cheat equipment with -1000t weight, just so we can bypass the hardcoded weight check at the drop deployment screen. It adjusts the mech's weight that the game's vanilla code calculates so they are not overtonnage and block launch.
With updates since this thread, it'll always be installable - the cant start work order always happens when you try to install something that is not in the inventory.
On that thought - items replaced by repair all in mechlab are now correctly "earmarked" from the inventory as well. They caused the same problem, recently on Baradul's stream that helped identify it.

Hopefully this bug will not pop up ever again.



Still getting this issue v: Any ideas on how to fix?

I am seeing the same issues and it seems to mainly happen with Hero mechs and ones I build from partial salvage. With the hero dragon mech I am simply trying to remove the AC20 that was destroyed and add an LBX-10 that I have in inventory. If there is any further info I can provide please let me know.
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