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2x T1 flamers are destroyed. I have exactly 2x T1 flamers in stock. When I press "repair all", it does not replace the flamers for whatever reason. I can manually replace them. But then I get the error when starting the work.
Oh wait. I think I know what the problem might be. Actually its 4x flamers destroyed. I thought its 2x, because after clicking "repair all", I had two left. But it turns out, the 2x I have in stock are simply not deducted, when pressing "repair all". So I guess the issue is, that when manually placing the 2x flamers, I have in total 4x flamers I want to equip, but actually posses only 2x.
The bug is, the repair does not deduct the flamers from stock.
1. I did not say anything about your case.
2. You actually did say a a thing that might confuse the dev regarding my case, so I wanted to be helpful and clarify. This is not happening when you drop (aicdentally) yourself something more than you have, as its impossible, but when the repair all button drops stuff without deducting the count from inventory.
just wanted to be helpful.
I even did a partial repair, engines and other things and then did another set of changes with the weapons. i think it's caused (as someone says above) when YAML is assigning a weapon that you don't have in your inventory, or maybe you just have enough of in your inventory.
I'm seeing some weird -1000 center torso work orders turning up on some mechs (haven't identified a pattern as to where it does or does not appear) whenever I want to change something about them. Any work orders with these things in them fail to start and seem to cost some cbills, anyway. Simple repairs from the mech hangar are still possible, though,
Any idea where those might be coming from? Maybe some mod incompatibilities?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850019471
To elaborate: the -1000 item is basically a cheat equipment with -1000t weight, just so we can bypass the hardcoded weight check at the drop deployment screen. It adjusts the mech's weight that the game's vanilla code calculates so they are not overtonnage and block launch.
With updates since this thread, it'll always be installable - the cant start work order always happens when you try to install something that is not in the inventory.
On that thought - items replaced by repair all in mechlab are now correctly "earmarked" from the inventory as well. They caused the same problem, recently on Baradul's stream that helped identify it.
Hopefully this bug will not pop up ever again.
On that note, I haven't seen this issue pop up, again, so far.
Still getting this issue v: Any ideas on how to fix?
I am seeing the same issues and it seems to mainly happen with Hero mechs and ones I build from partial salvage. With the hero dragon mech I am simply trying to remove the AC20 that was destroyed and add an LBX-10 that I have in inventory. If there is any further info I can provide please let me know.