Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think Leg Skip should have high chance to keep the target alive (for obvious reasons) :'D
And what about a Neck Chop knockout to KO safetly ? (with a risk of beeing lethal ofc)
Also i'd love to see something that works really well against those damn mechanoids (since now with 1.3 they'll just ignore killboxes.. lol)
I really appreciate the feed back :D
Woukd work like a if the enemy pawn hit Was using a jump pack to fly back, just not displaying the jump pack graphic.
My only suggestion would be to add mod options that allow players to balance the cost of the powers.
There's always going to be people who would rather more or less expensive powers. More or less heat.
If you could add some sliders to the mod options that let players choose, you wouldn't have to worry as much about balancing the cost of everything.
Kickback, to knock an opponent back up to 3 tiles: Source: Geojak
Elemental Attacks, Fire/Electricity (electricity does damage and emps) Source: Video James
Psycasts that buff the user for melee combat. Source: Planetfall
I have a lot of projects going on, so please be patient. However feel free to continue suggesting below (I'd even take suggestions for other mods in my profile comments, if they are reasonable)