RimWorld

RimWorld

Melee Psycasts
Martin Harris  [developer] 20 Jul, 2021 @ 10:28am
Suggestions
Feel free to post suggestions here
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Showing 1-13 of 13 comments
Paolini 20 Jul, 2021 @ 11:32am 
Yo Great mod !

I think Leg Skip should have high chance to keep the target alive (for obvious reasons) :'D

And what about a Neck Chop knockout to KO safetly ? (with a risk of beeing lethal ofc)

Also i'd love to see something that works really well against those damn mechanoids (since now with 1.3 they'll just ignore killboxes.. lol)
Last edited by Paolini; 20 Jul, 2021 @ 11:33am
Martin Harris  [developer] 20 Jul, 2021 @ 11:54am 
Originally posted by Paolini:
Yo Great mod !

I think Leg Skip should have high chance to keep the target alive (for obvious reasons) :'D

And what about a Neck Chop knockout to KO safetly ? (with a risk of beeing lethal ofc)

Also i'd love to see something that works really well against those damn mechanoids (since now with 1.3 they'll just ignore killboxes.. lol)
Getting Leg Skip to keep them alive is tricky, however neck KO and mechanoid countering abilities is definitely something I can do!

I really appreciate the feed back :D
Last edited by Martin Harris; 20 Jul, 2021 @ 11:55am
Planetfall 20 Jul, 2021 @ 2:03pm 
Maybe a psycast like focus, but buffs melee hit and dodge chance instead of sight, hearing and moving.
Paolini 20 Jul, 2021 @ 2:15pm 
Originally posted by Planetfall:
Maybe a psycast like focus, but buffs melee hit and dodge chance instead of sight, hearing and moving.
Dodge chance sounds indeed good since by wearing psycast gear they'll be vulnerable at melee
Geojak 20 Jul, 2021 @ 3:02pm 
Kickback, knocks the target a few tiles bag.

Woukd work like a if the enemy pawn hit Was using a jump pack to fly back, just not displaying the jump pack graphic.
Video James 21 Jul, 2021 @ 7:15am 
How about a fire based melee psycast similar to like a falcon punch doing burn damage but lower physical blunt damage
[ART] 21 Jul, 2021 @ 9:58pm 
can you please add 1.2 compatibility?
Wyldhunt 23 Jul, 2021 @ 2:28am 
Overall a very good mod.
My only suggestion would be to add mod options that allow players to balance the cost of the powers.
There's always going to be people who would rather more or less expensive powers. More or less heat.
If you could add some sliders to the mod options that let players choose, you wouldn't have to worry as much about balancing the cost of everything.
placeholder 26 Jul, 2021 @ 11:06pm 
What if there was an ability where the pawn uses a jump pack style thing and deals aoe damage where they land. It would have less range then a normal jump pack though.
Martin Harris  [developer] 27 Jul, 2021 @ 5:57am 
Originally posted by placeholder:
What if there was an ability where the pawn uses a jump pack style thing and deals aoe damage where they land. It would have less range then a normal jump pack though.
There is, Spincut. It teleports the pawn to the target location and then anyone in a 2 tile radius is sliced
Martin Harris  [developer] 27 Jul, 2021 @ 3:00pm 
Next update I will add:
Kickback, to knock an opponent back up to 3 tiles: Source: Geojak
Elemental Attacks, Fire/Electricity (electricity does damage and emps) Source: Video James
Psycasts that buff the user for melee combat. Source: Planetfall

I have a lot of projects going on, so please be patient. However feel free to continue suggesting below (I'd even take suggestions for other mods in my profile comments, if they are reasonable)
Last edited by Martin Harris; 27 Jul, 2021 @ 3:02pm
Crex 7 Jan, 2023 @ 11:25am 
would it be possible to make it compatible with vpe? cuz that would make it way better for me (and maybe more people than just me idk) to play it, cuz i always play with vpe
toetruckthetrain 19 Sep, 2023 @ 1:30pm 
agree with the last guy, VPE compatibility would be amazing
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