Kenshi
Vanilla Remastered - Factions & NPCs
Captain Rockhopper  [developer] 20 Jul, 2021 @ 2:28pm
Bugs Report
Report any bug you encounter here. Please make sure you are running the expansion without any mod mentioned here: https://trello.com/b/qCBPHXFJ/vanilla-remastered
< >
Showing 1-15 of 17 comments
Reoknight 22 Jul, 2021 @ 2:02pm 
This mod might have minor incompatibility with Reactive World.
When starting a new game in the Great Desert Empire area with reactive world installed (I also have the full expanded series and your gear expansion) I consistently crash when travelling near any great desert empire cities.
Tested without reactive world by running to all great desert cities and it works fine.
I will test further with only your gear expansion, reactive world and this mod installed and comment if I find anything out.
Thank you for such an awesome mod btw, I love all the armor/weapons that you've added and the amount of variety between the different empire factions.
Captain Rockhopper  [developer] 22 Jul, 2021 @ 2:15pm 
Thank you for the insight. As I chose to split the Great Desert Empire from the Empire (creating the Southern Empire), I had to create a new faction that modifies world states, hence the incompatibility with RW. I am pleased that you like the expansion! I mostly did this for the community, and I'm glad that people such as you enjoy my work :)
Reoknight 22 Jul, 2021 @ 2:52pm 
Originally posted by Captain Rockhopper:
Thank you for the insight. As I chose to split the Great Desert Empire from the Empire (creating the Southern Empire), I had to create a new faction that modifies world states, hence the incompatibility with RW. I am pleased that you like the expansion! I mostly did this for the community, and I'm glad that people such as you enjoy my work :)
I did some more testing with only this mod, settlements expanded, vanilla gear expanded and reactive world, loading this mod after reactive world.
After exploring the full great desert I had no crashes, but if it's incompatible I'll definitely remove reactive world when I reinstall my full load order. Thanks again for the great mod. I'll definitely be giving it a full playthrough, and I look forward to playing a Dawn of Kenshi playthrough in the near future aswell. :D
Luxordz 21 Sep, 2021 @ 1:56pm 
dunno if it's this mod, settlements remastered or realistic empires and militaries but hounds are being all out war-ed on, at least by the swampers, very odd
FarawayLoreley 7 Jan, 2022 @ 10:34am 
Hey! For whatever reason, the Great Desert Empire has no bounties: all relevant bounties (rebel swordsmen and cannibals, for example) are instead for the Southern Empire
Deoxys 4 Mar, 2022 @ 5:54pm 
Stoat appears to have no world state, or perhaps an incomplete world state. I'm trying to destroy the Great Desert Empire but even after killing all the nobles and captains in Stoat, it still remains under Great Desert Empire control. The only difference I noticed was that some Southern Empire guards took over and a few buildings fell apart (not the noble house though); however, there is seemingly no way to actually have it not be owned by the Great Desert Empire.
Looks like all Shinobi Thieves towers in desert become just regular building after install.
Captain Rockhopper  [developer] 16 Mar, 2022 @ 7:46pm 
Thank you for your insight everyone. As I feared, GDE has been creating much more problems than I expected. I have made the choice to revert the changes I made for GDE Therefore, GDE and Southern Empires will be reunited as the United Cities IN THE NEXT UPDATE. For those who liked GDE's armor sets: don't worry, as I planned to reuse them for another faction.
Capim 19 Mar, 2022 @ 8:13pm 
Possible bug - the moon guardians and farmers in the village to the east of Brink are set to the United Cities faction but still attack on sight, causing the player to lose relations with the UC. I went there at the start of a playthrough, so no world states changed.
Jäger 14 Jun, 2022 @ 5:14pm 
Originally posted by Cyberdude:
Possible bug - the moon guardians and farmers in the village to the east of Brink are set to the United Cities faction but still attack on sight, causing the player to lose relations with the UC. I went there at the start of a playthrough, so no world states changed.


I don't know if this is caused by this mod or not, but there was something simular posted on the Kenshi Wiki - https://kenshi.fandom.com/wiki/Moon_Guardian?so=search

"Clyde1512
·10/24/2020

thought it should be mentioned somewhere, but reguardless of your relations to the preacher cult (yes even positive relations if you get that somehow) the guardians and farmers have a high chance to attack you without reason and put you on a pike which you must be lockpicked off of. Please note that they do not heal you when wounded. Also note that they do not place skeletons onto pikes (probably for the reason that they don't bleed and won't affect their crops through what they beleive) so bringing one to bail out your non-skeleton friends is always a good idea with them."
Stormdrooper 26 Jul, 2022 @ 3:40am 
Thanks for the mod, one thing I noticed after install is that gate guards seem to stack up on the gate no matter who's shift it is. Their goal flips between aimless and gate guard repeatedly
DJPelotas 4 Dec, 2022 @ 7:02pm 
Hn Guards no weapon.
DUCATISLO 8 Dec, 2022 @ 8:59am 
for me no UC npc's spawn also yeah reactive world ♥♥♥♥♥ with it i think sadly
DUCATISLO 11 Dec, 2022 @ 12:42pm 
i think your mod also made Burn (skeleton npc) disapear...
DUCATISLO 11 Dec, 2022 @ 2:46pm 
might be OmO items giving it a conflict...
< >
Showing 1-15 of 17 comments
Per page: 1530 50