Kenshi
Vanilla Remastered - Factions & NPCs
Captain Rockhopper  [developer] 20 Jul, 2021 @ 2:28pm
Suggestions
Here, you can write down any suggestion that comes to your mind. I will evaluate the possibility of adding the feature(s) you are bringing up.
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Showing 1-8 of 8 comments
Reoknight 23 Jul, 2021 @ 11:10am 
You might want to adjust the frequency/type of backpacks on the City Heroes League, as they make early play easy in some empire areas due to their high price.
I started as a hiver in the great desert on a couple of saves and was attacked by the heroes league right outside the gates, and defended by the guard. Selling the adventurer backpacks netted me an easy 15-20k starter cats for just one group of heroes.
Captain Rockhopper  [developer] 23 Jul, 2021 @ 11:38am 
Holy hell I obviously missed that. Thank you, will be fixed for next update.
Markvs 31 Jul, 2021 @ 3:54pm 
The UC/Great Desert empire armor is far too strong, at every level. They easily outclass holy nation and any other potential rivals without even a slight fight.

Saw a single Recruit 1v5 holy nation troops and win.
Desu! 2 Mar, 2022 @ 8:09am 
I think backpacks added by Backpack expanded should be nerfed. Also check out this backpack mod Sentry bags
Jäger 15 Jun, 2022 @ 4:46pm 
Hey Captin, check out the recently released resource pack for some new skeleton armour. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752772010

This looks much better than the vanilla Samurai amour hanging on the NPC skelly frames.
Pamparampampamparam 22 Jul, 2022 @ 11:22am 
Think the Shinobi guards all having rare Second Era black samurai armor is a bit much. They should be much lighter imo, wearing black Swordsmans Rags. I know they have to be tough to ward of the Fogmen, but belive me the bonuses from the rags + their high stats will be more than enough to cleave through them. Might even make them more efficient.
Last edited by Pamparampampamparam; 22 Jul, 2022 @ 11:22am
ScumWatcher 30 Oct, 2022 @ 1:06am 
Cats clothing overhaul mod has everything this mod needs. I have both installed but there is noticeable cosmetic crossover. I have notice many of the changes here are pick and chosen from many modes and I love the visual mix and simply want your artful take with Cats items.

Cats mercenary armor would be a good visual look for outpost mercenaries and keep the ronin look in united city or a mix of both, I'd like two version of mercs basically The gruff and tough with cats merc armor named mercenary that reside in outposts and the Ronin version you created but wander the United cites bars. There is a difference in my mind between a mercenary and a ronin and the titles/looks should be made distinct.

Cats Swamper/mushroom look combined with your artful touch would be a visual delight as swampers never really ever looked "Swampy" enough to me. Making armor guards might be tough thou.

lastly the civilian cloths can make a visual distinction between Holy Nation civilian and United Cites civilian, what you did originally was perfect but what better then perfect...more perfection and variety.

I don't also know why this is a big deal with me but Cat's clothing overhaul added what I assume is a updated Populated cites mods that adds more civilians or at lest just enough to make most cites feel.....Bustling?(maybe not lore friendly) but I enjoy selling stuff and the more people made everything feel alive and worth doing.
The samurai conscripted have way too high a a maximum potential attack power for a weak unit, their defense is also arguably too high, but not as much
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Showing 1-8 of 8 comments
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