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2.
+10% more damage on hit
-Firing speed is reduced to the normal melee speed of the other classes
-This weapon holsters 30% slower
~Every hit adds to a meter & when at max, it neutralizes all bad stats on the weapon, & all primaries & secondaries do 2x the damage normally done all in 8 seconds
-Swing rate
Or
+More damage the less ammo you have
You can return or deflect projectiles, like the pyro, with alt fire but it takes 2 seconds to recharge the ability. This also works like a normal sword strike but does more damage to make up for your slow replay.
-less speed when the sword is in use (10%?)
+more damage (15%?)
Weapon slowly builds up meter over time and when the meter is maxed out fire some form of projectile from it for a few seconds just like the original LOZ.
+on a mini crit hit the enemy is 25% slower and you get a 10% speed boost for 2 seconds
+15% damage bonus on wet players (jerate,water,mad milk)
-random crits become mini crits
-15hp on player
on hit it inceaises a meter by doing 300 damage when active it gives you and your teamates a 5 second +50 hp bomus
On swing at full health fire an energy beam that moves at manmelter speeds that has reverse damage falloff.
On right click while not at full health fire the same beam no matter your health at the cost of 5 hp.
Right click on full health to charge up for a second before firing a much stronger laser beam that heals 55 hp on hit at the cost of 60 hp on cast. (Full health laser beam deals enough damage to kill most classes that aren't overhealed at max range.)
Wide swing range, 90 degrees, can hit multiple enemies in one swing
75 damage on hit
Incredibly slow swing speed, around 40 bpm.
No random crits.