Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
badisgood06 20 Nov, 2021 @ 5:14pm
2
Turning Time:Suggestions for new special infected types
I got very good suggestions for new special infected types for the next update and im gonna put them down here.

1: Toxic/Radioactive Runner,
Cons:Average health. has a weak head.
Strengths:Runner. will hit you with acidic blood that can cause burning and infections. Can come in packs. will damage your car more if you run them over. Bloodhound Sense. Eagle Eye Perception.Pinpoint Hearing. Long memory. Intelligent. Uncommon!

2: Lurch
Cons:Poor sense. weak to fire. can usually be found as stragglers. has good loot. Poor Memory. Not smart
Strengths:Fast walker. Cannot get crippled. Mostly Hits and punches you instead of biting you (High damage and can cripple you). hard to kill. Eagle eye perception.Uncommon. Pinpoint hearing. Can smash open doors in a couple hits!

3:Apex Predator
Cons:Mostly hunts at night. Rare during the day. Weak to guns. Prefers to hunt alone. Has very good loot. Mostly tries to hit you. Cannot Infect you. Can do less damage to barricaded doors!
Strengths:Pinpoint Hearing. Bloodhound Sense. Intelligent. Long Memory. Eagle Eye Perception.Runner. Will team up with other Apex Predators.Common at night.Hard to kill. Can block and dodge your Attacks. Urban Based. Can observe and ambush you. Can hide in buildings. Can open doors!

More will be put in this discussion later.
Last edited by badisgood06; 20 Nov, 2021 @ 5:41pm
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Showing 1-15 of 26 comments
Captain 9 Dec, 2021 @ 12:55am 
A football zombie that can knock you down but knocks itself down in the process making it more dangerous in hordes (its simple but its an idea)
Last edited by Captain; 9 Dec, 2021 @ 1:02am
The Midwesterner 17 Dec, 2021 @ 9:27am 
bodybuilder zombie that moves at around 1.5x the speed of a regular shambler, doesn't bite due to increased symptoms of aggression instead of cannibalistic tendencies, but instead utilizes a powerful haymaker attack that can inflict stun or knockdown depending on the player's condition, however, their movement speed is halved while winding up,

also increased health, very resilient to stuns and knockdowns, increased base damage, but cannot scratch or bite, and increased size that is randomly selected on spawn, from 1.25x to 1.5x the size of the player
Last edited by The Midwesterner; 17 Dec, 2021 @ 9:30am
Pringles™ 17 Dec, 2021 @ 4:54pm 
Similar types as L4D2. There should a little bit of a zombie for every situation, including toxic stuff, attracting other zombies, a tanky zombie, something fast, something that slows you down and something that might use a ranged attack like bone spikes.

Once you do that, this mod would become super popular.

Im not 100% sold on the nemesis and banshee.
Nemesis could be just a tanky zombie with high health and persistence, but a zombie finding you through a map that you just cant kill normally? Feels a bit... artificial.

Banshee works well, but it shares the speed adn high dmg thing, that could be like an apex / hunter zombie, with the attraction that could be a boomer / screamer zombie.

I like the toxic idea of a zombie that infects your car and the immediate area instantly upon dying, like the Bloaters in State of Decay.
Bungolite 1 Jan, 2022 @ 2:39pm 
Some type of stalker zombie that doesn't directly attack you, but can set other zombies it finds your way, breaks windows in houses you're looting, wakes your character up at night, messes with generators, sneaks around your house and turns on TVs/radios, and usually tries to run away when confronted, probably towards other zombies, but can be forced to attack if it is cornered, it can lose you if you drive far enough, guns would be a way to take it out easily, I'd imagine it should only really start spawning after a number of days, it also shouldn't be able to infect you, but it should come close enough that you have chances to prepare traps for it.
A sneaky hunter type of zombie that is smart enough to mess with you without putting itself in danger. It should be visually easy to tell him apart from the average zombie though, maybe make him a small hunched down looking guy, like he's constantly sneaking?
I'm not sure how much any of this is possible in current zomboid, but at the very least setting zombies one way should be doable, since you've already made a type of zombie who can chase you all over the map, and a type of zombie that emits a noise, you could probably combine those two things to make zombies go places. but I think the concept is nice, maybe with the new NPC character I've seen they're planning to add some of these AI behaviours wouldn't be too hard to put in?
Last edited by Bungolite; 7 Jan, 2022 @ 12:32pm
Aggressive_Pizza 1 Jan, 2022 @ 6:21pm 
a spitter of sorts that could potentially clap you or just significantly annoy you from a range unless you have firearms or maybe stuff from kitsune's crossbow mod.
Aggressive_Pizza 1 Jan, 2022 @ 6:21pm 
Originally posted by The Jellybean Dealer:
A football zombie that can knock you down but knocks itself down in the process making it more dangerous in hordes (its simple but its an idea)
this but with the authenticZ football player outfit zombie.
RowdyMatt 1 Jan, 2022 @ 7:01pm 
Originally posted by GDKrodericcio:
Some type of stalker zombie that doesn't directly attack you, but can set other zombies it finds your way, breaks windows in houses you're looting, wakes your character up at night, messes with generators, sneaks around your house and turns on TVs/radios, and usually tries to run away when confronted, but can be forced to attack if it is cornered, it can lose you if you drive far enough, guns would be a way to take it out easily, I'd imagine it should only really start spawning after a number of days, it also shouldn't be able to infect you, but it should come close enough that you have chances to prepare traps for it.
A sneaky hunter type of zombie that is smart enough to mess with you without putting itself in danger. It should be visually easy to tell him apart from the average zombie though, maybe make him a small hunched down looking guy, like he's constantly sneaking?
I'm not sure how much any of this is possible in current zomboid, but at the very least setting zombies one way should be doable, since you've already made a type of zombie who can chase you all over the map, and a type of zombie that emits a noise, you could probably combine those two things to make zombies go places. but I think the concept is nice, maybe with the new NPC character I've seen they're planning to add some of these AI behaviours wouldn't be too hard to put in?

This is a REALLY ♥♥♥♥♥♥♥ cool idea. I love this. Would probably have to set a trap for him or something to kill him.
McBeer89 21 Jan, 2022 @ 11:45am 
Been using this mod on my server and we love it. I have couple questions for banshee and then a suggestion for a lore/mechanically friendly zombie type.

Banshee: I have set to rare and the spawn rate is solid especially considering they spawn Zombies and attract others. I'm wondering what is the spawn rate of Zombies they spawn, and is it changeable on my side?

The nemesis I also have set to rare but with invulnerability turned off. Probably going to turn them to normal spawn rate because while they are tougher are not terrible to deal with mid to late tier gear. Like you say, just a stronger regular zombie.

My suggestion "name pending", is a type of zombie that is a runner, can open doors but has less health and/or strength than normal zombies.

I like this idea because random zombie types is one way to ramp up difficultly but generally spawns way too many runners. The custom zombie mod is pretty buggy and unreliable. The spawn rates on these special zombies when set to rare is pretty fair imo... at least for banshee because spawning a horde around a player is pretty scary. Anyway a low spawn rate of a scary zombie Iike this could be a game changer as even 1 of them could make mowing down hordes of zombies a lot harder.

This suggestion comes from a PvE server. Running tough, saliva only, otherwise normal, no decomposition zombies. Its not easy especially for solo player but not impossible. I also have a skill journal mod that allows players to grow over multiple lives. So as someone who is interested in way to fairly bump the difficulty, especially for groups working together this mod is seriously clutch. The banshee are scary man.



Edit: I don't think the Banshees spawn Zombies after more testing. But it would be lit if they did.
Last edited by McBeer89; 24 Jan, 2022 @ 8:18pm
Lampie lamper 28 Jan, 2022 @ 10:16am 
some kind of zombie with huge claws that only inflicts deep wounds on the player, that is quite resilient to gunshots, however weak to melee damage, is able to sprint, but attacks very slowly. Very rare.
A zombie that can shoot guns, shoots slowly and has a low detection radius. Only found with pistols, when they run out of bullets they can not reload. Rare.
A zombie with a grotesque mutated fist injures the player and can sometimes fracture bones just like falling would, but only attacks the player when provoked. however, if it finds it's way into a house it will destroy furniture. Rare
A zombie that runs as fast as the player can sprint, with a doglike movement, but has very low health and can only bite. Uncommon
Like the previous zombie, but can't attack the player and runs faster. Can steal 1 item that is equipped on the player's back, or in the offhand, and will try to run away. Very rare, tries to sneak up on the player.
extremely rare zombie with boney legs that can leap a few tiles to attack the player, weak to gunfire, also can bypass the default zombie fence climbing.
very rare zombie that drops from trees on top of players, cannot be seen in the trees, but can be avoided if the player sprints away while it's falling.
Fish zombie that has a 5% chance to spawn in front of the player while fishing. Has no legs, but can very quickly attack the player's legs.
a very rare zombie that acts like normal, but looks different from a normal zombie. When bitten by it, it gives the player a disease that is similar to the "hearty appetite" trait, but more unstable, which can be healed with regular consumption of vitamins before eating food.
i hope some of these sound cool :bleach:
lobotomized larry 29 Jan, 2022 @ 4:22pm 
The Breaker, a buff zombie that can break doors and is very slow, atleast one will spawn when causing an alarm they can also knock you back alot

Looks: a rocky looking body with hard skin with hands looking like giant rocks with spikes
RelatedTomato78 13 Feb, 2022 @ 3:10pm 
Stalker (not like xephs zombie mod.)
Cons- Hunts at night, you'll never see it during the day because it hides in homes during the day.
Pros- It can infect you and turn you into a stalker. 100% chance for it to always bite you. during the night it follows you until the right moment and then chomp you're going to become a stalker! Has the best memory stats and has the best hearing stats. It has about 150 hp . And it screams like the banshee.
Maybe it could have a special skin?
Last edited by RelatedTomato78; 13 Feb, 2022 @ 4:40pm
616hej 23 Feb, 2022 @ 12:40pm 
I recommend a night hunter, that only appears at night and is very fast and that is not only 1 but many as a persecution
RelatedTomato78 23 Feb, 2022 @ 1:19pm 
Originally posted by 616hej (ESP):
I recommend a night hunter, that only appears at night and is very fast and that is not only 1 but many as a persecution
Dying light zombie mode?
IBMental 16 Mar, 2022 @ 12:12am 
Something I was thinking of, if its possible, would be something like the Archvile from Doom 2: Very rare, fast, more health, can resurrect zombies one at a time, but no ranged attacks. Rather than have its usual ranged fire attack, its instead very vulnerable to fire. For balance sake.
R4ZH0R 31 Mar, 2022 @ 11:00am 
Hey, its me! hahaha

I would like to make a suggestion based in my experience with mods. I think that could be possible and should not be that hard to implement. The problem though is about the server sync maybe.




Zombie: A screaming zombie.
How it would work: A normal zombie (random skins) with some different attributes, a bit more HP and the capability to scream (maybe use the make noise function/command)
What it would require: A zombie that uses a skill (command/function) and a actiou would happen after that, playing a sound file. A cooldown range between shouts will be needed ofc. Maybe it is possible to use part of the code of a car's horn? That all players can hear at the same time, do no.




Zombie: Skinny nightmare
How it would work: A special zombie (rarer) that can either rarely spawn or in specific areas (if that chunk spawn manipulation is possible). He would have a different skin (that's possible?) a skinny but dangerous creature that is weak and has lower HP but if he touches you, you will be 100% infected. Depending on how the games calculates the 100% chance of infection (if that's possible) it would be nice if it can break a part of your body, which one is easier to make.
What it would require: A really good modder hahaha




Hope you guys like the ideas :steamthumbsup:
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