RimWorld

RimWorld

[SR]Raid Extension
 This topic has been pinned, so it's probably important
Shadowrabbit  [developer] 23 Jul, 2021 @ 7:05am
Bugs and issues with version 1.3
If you subscribe many mods. Plz create a collection and post url here.
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Showing 1-15 of 35 comments
DMRobG 24 Jul, 2021 @ 11:53pm 
So, I just accepted the deserter quest, and the loyalty squad showed up. Turns out, they immediately started poaching, and ran off. I do not think this is intended behavior.
123nick 25 Jul, 2021 @ 8:00am 
https://gist.github.com/e3b9a05de17a3a4d18fae181b5f7e535 bug with poachers in 1.3, they just act as normal raiders.
Shadowrabbit  [developer] 25 Jul, 2021 @ 8:23am 
@123nick:
I think it has been fixed. Thank you !
Luigipunch 25 Jul, 2021 @ 2:54pm 
A bit of an oversight with the poaching raid, I have a separate mod that makes raiders spawn with animals as part of their raid. The poachers will then begin to just shoot their own dogs and carry them away as their prize. So perhaps make it so raiders won't poach animals owned by their own faction?
Shadowrabbit  [developer] 25 Jul, 2021 @ 5:02pm 
@Luigipunch:
XD. ok , will fix it.
Nif 26 Jul, 2021 @ 10:38am 
https://gist.github.com/HugsLibRecordKeeper/bb8263e90b27683b90d5ad49d0313058
I've already reinstalled the mod but I still keep getting this error every now and then. It's related to the poachers. The same problem with @123nick. It's returning a NullReferenceException which I'm guessing was suppose to be the animal target. This error occurred during winter when there's little to no animals around.
Shadowrabbit  [developer] 26 Jul, 2021 @ 6:35pm 
@Nif:
thx, I found it. Will fix soon.
Shadowrabbit  [developer] 26 Jul, 2021 @ 9:54pm 
@nenemarista9700 @Yet Got @PetLoverSpy @123nick @Nif @DMRobG:
Hi guys, your problem has been fixed, if you encounter it again, you can remind me here.
Thank you for you help !
Shadowrabbit  [developer] 26 Jul, 2021 @ 10:43pm 
@Luigipunch:
I tried to fix it. If encounter it again, you can tell me here.
LtCrunch 28 Jul, 2021 @ 8:03am 
I just had a mechanoid poaching party, but instead of poaching they just wrecked all my buildings. I replayed the save. They don't seem to target an animal at any point, they just go for your walls or buildings and engage if you get in range.
Shadowrabbit  [developer] 28 Jul, 2021 @ 8:05am 
@LtCrunch:
could you post log here? i really need it
LtCrunch 28 Jul, 2021 @ 8:10am 
This is the error code in the logs:

Exception while ticking lord with job SR.ModRimWorld.RaidExtension.LordJobPoaching:
System.NullReferenceException: Object reference not set to an instance of an object
at SR.ModRimWorld.RaidExtension.TriggerTargetAnimalDead.ActivateOn (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x0005c] in <77a1fe0048f54ab69db27a4e9b4108cc>:0
at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00013] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.Lord.CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal signal) [0x00050] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.Lord.LordTick () [0x000bb] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00011] in <f81f052e138344458cc870569c2ab66f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.Group.LordManager:LordManagerTick ()
Verse.Map:MapPostTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()


Hope this helps. Love the mod!
Last edited by LtCrunch; 28 Jul, 2021 @ 8:13am
Shadowrabbit  [developer] 28 Jul, 2021 @ 8:13am 
@LtCrunch:
not this. I want to know where mechanoids are from. It can't disappear in vanilla with my event.
Shadowrabbit  [developer] 28 Jul, 2021 @ 8:14am 
@LtCrunch:
I want to check all mods you subscribed, especially mechanically related
LtCrunch 28 Jul, 2021 @ 8:15am 
https://gist.github.com/HugsLibRecordKeeper/ae548c98b5291b97e39576f08268d24e

The full logs

Edit:
@Shadowrabbit:
It could be Alpha Animals. That mod adds a couple of different mechs.
Last edited by LtCrunch; 28 Jul, 2021 @ 8:17am
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