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I'll take a look, though atlas single player isn't very stable at the moment, it seems.
Was any other structure and/or progress in general missing or just the merchant?
My single player games tend to blip my progress out of existence whenever it feels like it.
Of possible interest is that yours was the only mod I had when I placed the structure, but I added another right before loading and finding the merchant missing. I don't know if that would cause any issues, but thought I may as well mention it.
It's worth checking out. Which mod was that? :0
Alrighty, I'll take a look.
I've been currently looking through this mod to see if I can spot anything odd as well as adjust and make new things, so I'll be on the radar if anything pops up on your end. :)
Gonna throw out an update soon to fix some missing static meshes for the resource merchant.
*EDIT*
I rolled out an update to fix the static meshes around the resource merchant and also an adjustment to the game mode entry in primal game data.
Hopefully that fixes it for you, but the single player mode is pretty fickle with saving stuff :(
I found a checkmark that specifically says "Prevent Saving" which was enabled by default for the NPC blueprint I used as a base for these. I unchecked it lol Check and see if that helps you out now. :)
Either way, it seems to be working and I really enjoy the time it saves, not having to hunt down all the various resources! Thanks!
No worries ^_^
Shipyards as well after doing that check?
Interesting...could possibly be a fix for a few things currently happening in singleplayer in general for people. I'm curious and will check it out. Anyway, glad it got fixed on your end and I hope it stays that way. Let me know if anything else pops up. :D
I'm gonna check it out, though what do you mean by infinite?
That they can purchase them multiple times or the grenade flung doesn't get consumed and you can fling eternal grenades with just the one?
(Edit) My bad, I didn't see that you already had an ini option to adjust the cooldown time on treasure hunter, that solves that problem. I just increased the cooldown on it to compensate for its ease of use.
DEFINITELY not intended, I assure you lol.
I'll take a look and fix it asap.
As of now, no way to adjust prices, BUT it IS something I am gonna be working on implementing in a bit.
After I fix that grenade debacle, ofcourse. :S