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There is code:
AddIngredientValues({"batwing","batwing_cooked"}, {meat=1, monster=1})
and that mod has higher priority=0 (default), so monster=1 for batwing at runtime.
So I can't cook Beefalo Wings, because batwing+batwing=Monster Lasagna
Please change mod priority in modinfo.lua to (-1), so your code will be stronger:
AddIngredientValues({"batwing", "batwing_cooked"}, {meat=0.5, wings=1, monster=0.5})
P.S. How about thread about bugs in general? And about compatibility to any other mods?