Don't Starve

Don't Starve

Waiter 101 v6.60 (Crock Pot Food Mod)
 This topic has been pinned, so it's probably important
Midrealm  [developer] 15 Sep, 2014 @ 3:17pm
Suggestions & Bugs
Please post any suggestions and or report any bugs here. Thank you
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Showing 1-15 of 53 comments
star 10 Oct, 2014 @ 9:00pm 
Warnings:
  • perishtime = TUNING.SUPERSLOW,
  • Hunger of Sugared Nuts is 25 or 37.5?
  • Nopalitos con Heuvos ---> Huevos?
  • Perishtime of Cheese Log is 6 or 10?
:dsham:
Midrealm  [developer] 11 Oct, 2014 @ 7:26am 
Thanks - SUPERSLOW should work, maybe its RoG only, but I've adjusted it to PRESERVED*2 which is the same time period (40) but using a different tuning name.
I've corrected the other issues as well, Nuts are 25 hunger, and Cheese log is 10 days perish.
Thanks for the spell check as well. I hope you enjoy the mod.
Last edited by Midrealm; 11 Oct, 2014 @ 7:38am
star 11 Oct, 2014 @ 8:46am 
There is TUNING.PERISH_SUPERSLOW in tuning.lua, but there is no TUNING.SUPERSLOW,
so TUNING.SUPERSLOW == nil. This was just a warning, because no crash in game.

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You could add other seeds:
-- MAKE untoasted GARDEN SEEDS COOKABLE (OP?) AddIngredientValues({"seeds","carrot_seeds","corn_seeds"}, {seed=0.5}) AddIngredientValues({"eggplant_seeds","pomegranate_seeds"}, {seed=0.8}) AddIngredientValues({"durian_seeds"}, {seed=1}) AddIngredientValues({"dragonfruit_seeds"}, {seed=2, nut=1, fat=0.5})

Up to You!

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Also you can add compatibility with Tiny Alchemy Powers Synthesis, because it overrides cactus. Just add hook on game init:
-- ADD CACTUS TAG AddGamePostInit(function() AddIngredientValues({"cactus_meat"}, {veggie=1, cactus=1}) AddIngredientValues({"cactus_meat_cooked"}, {veggie=1, cactus=1, precook=1}) end)
alexshots 12 Oct, 2014 @ 2:13am 
2014oct11 verion is BUGGED! crash instantly after enabling the mod! crash info:


the following mods have caused a failure: Waiter 101
...t_starve/data/../mods/workshop-255930840/modmain.lua:272: attempt to perform arithmetic on field 'PRESERVED' (a nil value)



~~could you please fix it ???
Last edited by Midrealm; 14 Oct, 2014 @ 3:44pm
alexshots 12 Oct, 2014 @ 2:22am 
CRASHING GAME, related lines in the logs file as below for mod ver.2014oct11(on rev.110570 reign of giants):
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(161,1) running main.lua

...t_starve/data/../mods/workshop-255930840/modmain.lua:272: attempt to perform arithmetic on field 'PRESERVED' (a nil value)

Last edited by Midrealm; 14 Oct, 2014 @ 3:44pm
Midrealm  [developer] 15 Oct, 2014 @ 4:46am 
Originally posted by star:
There is TUNING.PERISH_SUPERSLOW in tuning.lua, but there is no TUNING.SUPERSLOW,
so TUNING.SUPERSLOW == nil. This was just a warning, because no crash in game.

Ok, yes I think this is all sorted out now.

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You could add other seeds:
--
Yeah - didn't think about specific seed types.
I will consider it.

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Also you can add compatibility with Tiny Alchemy Powers Synthesis, because it overrides cactus. Just add hook on game init:
-- ADD CACTUS TAG AddGamePostInit(function() AddIngredientValues({"cactus_meat"}, {veggie=1, cactus=1}) AddIngredientValues({"cactus_meat_cooked"}, {veggie=1, cactus=1, precook=1}) end)

I looked at TAP (v 1.6.2) and didnt see anything about it overriding regular cacti. I may have overlooked it. I believe I have the code you listed.
star 15 Oct, 2014 @ 12:04pm 
I looked at TAP (v 1.6.2) and didnt see anything about it overriding regular cacti. I may have overlooked it. I believe I have the code you listed.
Because author of TAP fixed it few days ago. I asked him to add "cactus" tag. So now TAP is compatible with your mod.
Last edited by star; 15 Oct, 2014 @ 12:05pm
Midrealm  [developer] 16 Oct, 2014 @ 4:12pm 
Lol - I asked him to add it last month, but he never replied. Glad to see it working.
peepee butt ass 12 Jan, 2015 @ 4:33pm 
make it so you can put seeds in a crock pot but only 4 seeds makes any thing other than wet goup and 4 seeds makes oatmeal
Midrealm  [developer] 21 Feb, 2015 @ 9:14am 
Originally posted by neitronus:
Please change name.dragonfruit to names.dragonfruit
@neitronus
Sorry about that - I thought I fixed it, but apparently only fixed it in the DsT version.
Last edited by Midrealm; 21 Feb, 2015 @ 10:04am
Alkhor 10 Mar, 2015 @ 9:01am 
Greetings. may I suggest idea of Vobla - fish jerky. to make it possible cook fish dishes with those jerky.
here is a question, should it exist separeted jerky for fish and eel? or make them both turns into the same?
it could have 12 days perish (2-e longer then cooked fish, same as for meat)
It would be great, if different small additions will be at one place instead of hundreds different mods, I think.

I could try draw pictures in case (what requarements?)
Last edited by Alkhor; 10 Mar, 2015 @ 9:14am
Midrealm  [developer] 10 Mar, 2015 @ 3:19pm 
That isnt a bad idea, how would you envision it being prepared?
star 10 Mar, 2015 @ 5:11pm 
Drying Rack?
Alkhor 11 Mar, 2015 @ 12:01am 
yes, exactly, dryed with drying rack (like meat jerky)
Star, thanx for explanation.
Vuohi 22 Mar, 2015 @ 10:34am 
I second the suggestion that 4 seeds -> oatmeal; also, oatmeal would be itself usable as filler while seeds on their own would not work as filler for most recipes. This would make using seeds in cooking a bit more expensive, which is good for balance because of how common seeds are.
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