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I've corrected the other issues as well, Nuts are 25 hunger, and Cheese log is 10 days perish.
Thanks for the spell check as well. I hope you enjoy the mod.
so TUNING.SUPERSLOW == nil. This was just a warning, because no crash in game.
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You could add other seeds:
Up to You!
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Also you can add compatibility with Tiny Alchemy Powers Synthesis, because it overrides cactus. Just add hook on game init:
the following mods have caused a failure: Waiter 101
...t_starve/data/../mods/workshop-255930840/modmain.lua:272: attempt to perform arithmetic on field 'PRESERVED' (a nil value)
~~could you please fix it ???
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(161,1) running main.lua
...t_starve/data/../mods/workshop-255930840/modmain.lua:272: attempt to perform arithmetic on field 'PRESERVED' (a nil value)
I looked at TAP (v 1.6.2) and didnt see anything about it overriding regular cacti. I may have overlooked it. I believe I have the code you listed.
Sorry about that - I thought I fixed it, but apparently only fixed it in the DsT version.
here is a question, should it exist separeted jerky for fish and eel? or make them both turns into the same?
it could have 12 days perish (2-e longer then cooked fish, same as for meat)
It would be great, if different small additions will be at one place instead of hundreds different mods, I think.
I could try draw pictures in case (what requarements?)
Star, thanx for explanation.