RimWorld

RimWorld

Self Dyeing
 This topic has been pinned, so it's probably important
avil  [developer] 14 Aug, 2021 @ 7:42am
Issues
Post them there.
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Showing 1-15 of 49 comments
FrozenSnowFox 14 Aug, 2021 @ 5:52pm 
I was playing around with this mod again and it seems there's some oddity with the scrollbar. It seems like the custom colour bar is not being counted on the scrollbar for whatever reason so stuff ends up getting cut off. This causes the "Add New Pattern" button and even the pattern setups themselves to end up getting hidden.

You can see this by adding several with custom colours and then adding more blank patterns until the "Add New Pattern" vanishes below. If you switch one from custom colour to then say primary colour the "Add New Pattern" button will be visible again.
avil  [developer] 14 Aug, 2021 @ 10:14pm 
Originally posted by FrozenSnowFox:
I was playing around with this mod again and it seems there's some oddity with the scrollbar. It seems like the custom colour bar is not being counted on the scrollbar for whatever reason so stuff ends up getting cut off. This causes the "Add New Pattern" button and even the pattern setups themselves to end up getting hidden.

You can see this by adding several with custom colours and then adding more blank patterns until the "Add New Pattern" vanishes below. If you switch one from custom colour to then say primary colour the "Add New Pattern" button will be visible again.
It was fixed in the latest patch. Apply measures to force steam to re-download mod files :|
FrozenSnowFox 15 Aug, 2021 @ 6:27am 
Originally posted by avil:
It was fixed in the latest patch. Apply measures to force steam to re-download mod files :|

This is a separate issue to the original one. Just to be certain I unsubscribed and resubscribed to ensure I have the latest version. Unlike the original issue the scrollbar is there and functions as expected. However if you switch to custom colour that portion does not seem to be counted by the scroll bar and when you have multiple settings each with custom colours its becomes impossible to fully scroll down which can make the add new pattern or add new rule buttons inaccessible. While this happens normally it seems the addition of the 8 custom colours I added via xml exacerbate the issue making it much more noticeable much faster.
avil  [developer] 15 Aug, 2021 @ 6:49am 
Originally posted by FrozenSnowFox:
Originally posted by avil:
It was fixed in the latest patch. Apply measures to force steam to re-download mod files :|

This is a separate issue to the original one. Just to be certain I unsubscribed and resubscribed to ensure I have the latest version. Unlike the original issue the scrollbar is there and functions as expected. However if you switch to custom colour that portion does not seem to be counted by the scroll bar and when you have multiple settings each with custom colours its becomes impossible to fully scroll down which can make the add new pattern or add new rule buttons inaccessible. While this happens normally it seems the addition of the 8 custom colours I added via xml exacerbate the issue making it much more noticeable much faster.
Doesn't appear to be the case? Using version from the steam.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2575718152
FrozenSnowFox 15 Aug, 2021 @ 2:49pm 
With just vanilla colours it takes a while to show up.

https://i.imgur.com/AqLKsMl.jpg

With some extra colours added it shows up quite quickly.

https://i.imgur.com/EWvZAxB.jpg
Last edited by FrozenSnowFox; 15 Aug, 2021 @ 2:49pm
avil  [developer] 15 Aug, 2021 @ 9:44pm 
Hm, alright then, I'll try to add A LOT of custom colors.
avil  [developer] 16 Aug, 2021 @ 12:28am 
Finally figured it out.
And hell, I hate how integer division is "situational" in c#.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2576404702
FrozenSnowFox 16 Aug, 2021 @ 1:46am 
Originally posted by avil:
Finally figured it out.
And hell, I hate how integer division is "situational" in c#.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2576404702

Thank for the fix, looks like it works fine now.
Schadenfreude 21 Sep, 2021 @ 7:45am 
I can't get pawns to color stuff in anything but red.
https://i.imgur.com/st7u0Y8.jpg

I've removed Outfits from the patterns, for clarity sake (do you even need to specify outfits for each individual, or will everyone use the pattern if their current outfit isn't specified?)

What am I doing wrong?
Last edited by Schadenfreude; 21 Sep, 2021 @ 7:46am
avil  [developer] 21 Sep, 2021 @ 9:48am 
Guidlines say: using multiple layer rules makes so ALL layers should be a part of the same piece of apparel;
So all they do is paint their random clothes into ideo one.

Use separate layers for separate patterns.
Last edited by avil; 21 Sep, 2021 @ 9:50am
Schadenfreude 21 Sep, 2021 @ 9:52am 
Originally posted by avil:
Guidlines say: using multiple layer rules makes so ALL layers should be a part of the same piece of apparel;
So all they do is paint their random clothes into ideo one.

Use separate layers for separate rules.
But I've set for middle layers to be white and outer layers to be red.
They still paint middle layers red.

Maybe I don't understand what "using multiple layer rules makes so ALL layers should be a part of the same piece of apparel" is supposed to mean.

Does this mean if I have someone wearing marine armor I have to set middle and outer red for them to make it red?

Also I thought the "first come first served" would mean since middle layer is part of a marine armor it would be painted white, even though outer layer is set to be red, but since red coloring is down in the pattern list, I assumed white would override red.

But they are painting marine armor red anyways.

My concern is with apparel like Flak Vest, which is one piece middle layer, which they color red.
Last edited by Schadenfreude; 21 Sep, 2021 @ 9:54am
avil  [developer] 21 Sep, 2021 @ 9:59am 
Originally posted by Schadenfreude:
But I've set for middle layers to be white and outer layers to be red.
They still paint middle layers red.

Maybe I don't understand what "using multiple layer rules makes so ALL layers should be a part of the same piece of apparel" is supposed to mean.

Does this mean if I have someone wearing marine armor I have to set middle and outer red for them to make it red?

But they are painting marine armor red anyways.

My concern is with apparel like Flak Vest, which is one piece middle layer, which they color red.
You set apparel that is Middle AND Neck AND Headgear AND Utility AND On top to be painted white (all as one piece), not JUST Middle.

Piece of apparel can have multiple layers. Like marine armor. If you set a pattern to paint outer, it will paint all outer INCLUDING marine, if you set a pattern to paint middle, it will paint all middle INCLUDING marine, but if you set a pattern to paint outer + middle, it'll paint ONLY marine (and other big armor like that).
Last edited by avil; 21 Sep, 2021 @ 10:00am
Schadenfreude 21 Sep, 2021 @ 10:05am 
Yeah, but shouldn't following my set up Helmets, Marine armor, Flak Vests and Utility Items become white?
avil  [developer] 21 Sep, 2021 @ 10:07am 
Originally posted by Schadenfreude:
Yeah, but shouldn't following my set up Helmets, Marine armor, Flak Vests and Utility Items become white?
No, only an abomination of a thing that takes 4 layers and a neck slot.
Schadenfreude 21 Sep, 2021 @ 10:08am 
So You have to create a pattern for every single piece of equipment?
Last edited by Schadenfreude; 21 Sep, 2021 @ 10:08am
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