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As well as changing Crimruption so that both underground Crimson and Corruption generate when entering hard mode instead of whichever is the "main evil."
The way it could work is start with a base tree, then add the extra parts (Such as the bees from Not The Bees). It would pick best base tree out of all the secret seeds in that world in the fallowing order: 1: For The Worthy 2: The Constant 3: Not The Bees 4: Celebrationmk10 5: Drunk/Normal.
It would then stack all the extra parts from the seeds that apply to that world in the fallowing order: 1: Drunk: both evils with the first being crimson & corruption replacing the pure portion of the icon. 2: Celebrationmk10: the ribbon, it would always be on the top right corner. 3: Not The Bees: the bees, scattered around the otherwise empty parts of the icon. 4: The Constant: desaturation, try to make it the same amount as vanilla & don't desaturate the hallow, also just like vanilla.
The way it could work is it could put several different sprites on top of each other & then desaturate it if it's The Constant. There would also have to be a drunk version of every base tree.
A new hardmode player would directly face hardmode hallow though, and it makes the start of the hardmode significantly harder
Nah, it's a change that doesn't follow vanilla usual behavior, that is hard to compute, requires a very specific change in the code that would be a bit hard to do and some cases could lead to ties between corruption and crimson (and what happens if none of them exists in the current world ?)
Hardly, because every kind of world computes these biomes the same way and changing one means changing all of them.
Also, if you try to explore the already big dungeon or temple, you wil spend a lot of time exploring everything and corruption contains enough orbs for the entire playthrough.
Underworld is not very high and I might change that though.
Also I tried to make a bigger ocean, it wasn't great, because you couldn't explore it until mid-Hardmode
Texture packs for mods aren't implemented yet on tmod, but if they were, I guess I wouldn't have to change anything to make it modifiable by texture packs