tModLoader

tModLoader

Advanced World Generation
Several potential bugs
Hey there!

This post is mostly aimed at Ishigh.

First off, I hope you enjoyed your Christmas, and thanks for the mod!

Now for the issues.

So I encountered several boulder traps that refuse to trigger properly. Actually, nearly ALL of the boulder traps naturally found in a world created with Advanced World Generation refuse to trigger properly, except for those above Dead Man's Chests.

I see it's already been mentioned several times before in the comments and certain forum threads. Might be something worth looking into.

Also, in all of the world's dungeons generated by Advanced World Generation, I'm unable to find any paintings, catacombs, hanging skeletons, wall skeletons, or ANY wall decoration AT ALL for that matter. Also something worth looking into.

I generate the worlds with a size of 21000x6000. Dungeon and Temple sizes are at 3x. The only variables I use are both ore types and both evils from drunk world. I don't use any other mods that could affect world generation, mostly just client side stuff (camera mod, font mod, etcetera).

Thanks for reading and keep up the good work!
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Showing 1-2 of 2 comments
Ishigh  [developer] 29 Dec, 2024 @ 5:19am 
There was an old issue where coulder traps were broken due to tmodloader, yes, but I thought it was fixed, what do you mean by boulder traps not triggering ?
CrunchyBiscuit 29 Dec, 2024 @ 6:11am 
Hey! I hope you're well.

I was talking about this issue:

https://ibb.co/2WbY9tn

And:

https://ibb.co/KF3tCyB

Now, I'm not entirely sure if it has been fixed already, since the current world I'm testing was generated with the previous version of Advanced World Generation, the one right before the 23 nov update (Fixed beach size modifier making worldgen fail if larger or equal to 2.5). However, I think the situation remains unchanged.

Thanks for your attention. Much appreciated.
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Showing 1-2 of 2 comments
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