RimWorld

RimWorld

[RH2] Rimmu-Nation² - Clothing
weird bug with goggles
when pawn wears ballistic goggles 8x10, they display on plawn twice - on eyes, where they o belong, and on body - where they do not, Has zero effect on game, just looks unpleasant to the eyes,
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Showing 1-10 of 10 comments
Pvt.KotanZky 1 Sep, 2021 @ 1:49am 
here's pictures -
https://imgur.com/a/18Yu4zc
BookBurner 2 Sep, 2021 @ 11:55pm 
Seconded, perhaps caused by the same thing? Pawns with goggles have pink squares over them.
Chicken Plucker  [developer] 3 Sep, 2021 @ 11:06am 
Hello lads. It's not an issue you'd normally get.

I need a console error log, maybe we'll get a name of the mod causing the issues. The glasses are coded like normal hats/eyewear, rendering over the body is a symptom of another mod messing around with the rendering or something along those lines since no hat can render over the body if it isn't coded as an apparel

Something customization related I'm assuming. Out of curiousity, do both of you have RPG Inventory? If not then maybe we can knock it out of the list.

Anyway guys, I'll do my best to identify the problem but all I'll be able to do is mark it as an incompatibility, the other mod likely causing the problems has a code causing this.

The clothes here can't do that on their own as far as I'm aware from numerous testing and the small amount of reports about this
Last edited by Chicken Plucker; 3 Sep, 2021 @ 11:10am
pointemorte. 3 Sep, 2021 @ 3:19pm 
Originally posted by Chicken Plucker:
Hello lads. It's not an issue you'd normally get.

I need a console error log, maybe we'll get a name of the mod causing the issues. The glasses are coded like normal hats/eyewear, rendering over the body is a symptom of another mod messing around with the rendering or something along those lines since no hat can render over the body if it isn't coded as an apparel

Something customization related I'm assuming. Out of curiousity, do both of you have RPG Inventory? If not then maybe we can knock it out of the list.

Anyway guys, I'll do my best to identify the problem but all I'll be able to do is mark it as an incompatibility, the other mod likely causing the problems has a code causing this.

The clothes here can't do that on their own as far as I'm aware from numerous testing and the small amount of reports about this
It's caused by loading CE with this mod.
Pvt.KotanZky 3 Sep, 2021 @ 8:37pm 
Originally posted by Pointmort:
Originally posted by Chicken Plucker:
Hello lads. It's not an issue you'd normally get.

I need a console error log, maybe we'll get a name of the mod causing the issues. The glasses are coded like normal hats/eyewear, rendering over the body is a symptom of another mod messing around with the rendering or something along those lines since no hat can render over the body if it isn't coded as an apparel

Something customization related I'm assuming. Out of curiousity, do both of you have RPG Inventory? If not then maybe we can knock it out of the list.

Anyway guys, I'll do my best to identify the problem but all I'll be able to do is mark it as an incompatibility, the other mod likely causing the problems has a code causing this.

The clothes here can't do that on their own as far as I'm aware from numerous testing and the small amount of reports about this
It's caused by loading CE with this mod.
yeah, then that seems legit, i do have CE, but never would have thought that the bugs it's casuing is clothing visuals lol. Any way to fix it by myself? Or just wait until someone smart does their thing?
pointemorte. 3 Sep, 2021 @ 8:40pm 
Originally posted by Pvt. Kotansky:
Originally posted by Pointmort:
It's caused by loading CE with this mod.
yeah, then that seems legit, i do have CE, but never would have thought that the bugs it's casuing is clothing visuals lol. Any way to fix it by myself? Or just wait until someone smart does their thing?
Wait for the next update of CE. It will include new compatibility patches
John Doe 4 Sep, 2021 @ 8:29pm 
It clears up when using the Blaze Wrap Scarf. So a temporary idea in hotter biomes if you choose to until the bug is delt with.
Pawns with goggles of scarf have pink squares over them too,but i don't have CE

Nef 13 Sep, 2021 @ 6:21am 
Had the same issue on my last run, no CE, only other gear mod was Astra Militarum. Though I did have two race mods (Equiums and Pawnbolds) and HAR as a result.

Having said that that screenie looks like excellent boob protection, having taken rubber bullets to the twins before I'm all for it :V
BeauJet 11 Aug, 2022 @ 7:14am 
Originally posted by Chicken Plucker:
Hello lads. It's not an issue you'd normally get.

I need a console error log, maybe we'll get a name of the mod causing the issues. The glasses are coded like normal hats/eyewear, rendering over the body is a symptom of another mod messing around with the rendering or something along those lines since no hat can render over the body if it isn't coded as an apparel

Something customization related I'm assuming. Out of curiousity, do both of you have RPG Inventory? If not then maybe we can knock it out of the list.

Anyway guys, I'll do my best to identify the problem but all I'll be able to do is mark it as an incompatibility, the other mod likely causing the problems has a code causing this.

The clothes here can't do that on their own as far as I'm aware from numerous testing and the small amount of reports about this

Log:

https://gist.github.com/HugsLibRecordKeeper/7f3de3c8d743b2fe3009a1eb56afaa98

error message: Error rendering pawn portrait: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GenDraw.DrawMeshNowOrLater (UnityEngine.Mesh mesh, UnityEngine.Vector3 loc, UnityEngine.Quaternion quat, UnityEngine.Material mat, System.Boolean drawNow) [0x00004] in <81af9f8a18324e17b286924a43555a7c>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.<DrawHeadHair>g__DrawApparel|39_0_Patch0(Verse.PawnRenderer,RimWorld.ApparelGraphicRecord,Verse.PawnRenderer/<>c__DisplayClass39_0&)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawHeadHair_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,UnityEngine.Vector3,single,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch5(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderCache_Patch1(Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch2 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
CharacterEditor.Capturer:Render (Verse.Pawn)
CharacterEditor.Capturer:GetRenderTexture (Verse.Pawn,bool)
CharacterEditor.Capturer:UpdatePawnGraphic (Verse.Pawn)
CharacterEditor.CEditor/ModData:UpdateGraphics ()
CharacterEditor.CEditor:set_Pawn (Verse.Pawn)
CharacterEditor.CEditor/EditorUI:PreselectPawn (Verse.Pawn)
CharacterEditor.CEditor/EditorUI:Start (Verse.Pawn)
CharacterEditor.CEditor/ModData:StartEditor (Verse.Pawn)
CharacterEditor.CEditor:StartEditor (Verse.Pawn)
CharacterEditor.MainTabWindow_CharacterEditor:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Solution to get rid of error: force removal of item from pawn/ delete it. When dropped it appears. Can be seen in gear tab. Doesn't show on pawn. In my case, the pawn wasn't even wearing a helmet. I do have RPG Inventory Revamped though. Other clothing doesn't do it though. The group visiting me, only had it happen for the one pawn wearing the steel eye protection glasses.

My suspicion is Character Editor, though it doesn't make sense for why.
Last edited by BeauJet; 11 Aug, 2022 @ 7:22am
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