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It is, Decoys in fact allow you to point and lock onto a target
I was specifically wondering where is the listing for the secondary rotors (the rotors past the main ones connected to the ship hull)? I was looking for that while trying to adjust the rotors manually.
Then I watched your video again and you just get in the cockpit and stuff moves. I tried it and was amazed...How do you link mouse input to rotor movement?
Also I was wondering if you had tested with more collectors/connectors to maximize the throughput of the ship and if it had caused a bunch of problems or not? Would it require more conveyor pipes and lag the hell out of everything etc?
Why not include a block that targets objects in the same way turrets do, but without weapons- and instead with a smaller block section that other things can be weilded too.
Also alow the "turret" block to automatically trigger an activation command to any of the blocks attatched to it.
This way Engineers can build custom automated turrets, which fire thier weapons or activate any machines that is built onto it.
I was thinking along those lines too.Something that would attempt to re-orient itself to a certain position. Something like the Artificial Masses but for rotational movement instead of linear translation.