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tModLoader

Ore Excavator (1.4.3/1.4.4 Veinminer)
Bug/exploit when chain placing
Hi everyone,

I noticed a bug/exploit with the chain placing feature present for platforms and tracks (probably works for painting and seeding too, haven't tested).
When selected from a quick slot, chain placing works fine, whether the inventory is open or not (i.e. a maximum of 200 units are placed). However, when a platform/track stack is selected from the inventory and then placed in the world, 200 are placed, but only 20 consumed. This means that a couple of stacks of 999 are more than enough to make a complete skybridge in a large world.

Sorry if this has been posted already, I couldn't find it mentioned elsewhere.
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Showing 1-3 of 3 comments
CrazyContraption  [developer] 27 Jun, 2023 @ 3:36pm 
I see, probably an issue with the limit logic on held items as opposed to in-inventory items. Do you know what version you're playing? 1.4.3 or 1.4.4+?
Admiral Bloodfart 29 Jun, 2023 @ 7:56am 
1.4.3.6
CrazyContraption  [developer] 29 Jun, 2023 @ 2:22pm 
We're no longer updating 1.4.3 at this point in time, but I'll be putting a patch on the 1.4.4+ preview version to hopefully combat this issue. Thank you for reporting!
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Showing 1-3 of 3 comments
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