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New Tier 1:
+1 Prophet and General points per turn. +10 strength for all religious units. +1 trade route from Shrines in cities with neither a Market nor a Lighthouse.
New Tier 2:
Grants Temple of Solomon, which replaces the Temple.
ToS grants +2 Relic Slots (from +1 on the Temple), +25% production toward military units in the city, and Gold bonus equal to the district's Faith adjacency. Inherits all other factors from the Temple (4 Faith, 1 Prophet point, 1 Citizen slot)
Tier 3:
No changes
New Tier 4:
???
Haven't given it much thought since I posted, but I'm still stuck on my own idea of a Tier 4 promotion. I think it ought to be trade-focused due to how much domination and religion can be so focused on the early game. But then again maybe that means the Tier 4 promotion should double down and give you the tools to really finish off your push to either of those win conditions.
Grant spread charges to religious units and a free promotion level to military units? Grant them each bonuses to strength when one is adjacent to the other?